Game Item Synchronization System for Trial and Product Versions

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Solution Overview

Problem

Current game systems fail to properly manage item acquisition information across different game versions, leading to unfairness between users of trial-version and product-version software, as acquired items are not synchronized correctly, affecting user motivation and game system attractiveness.

Innovation Solution

An information processing system that generates and manages item acquisition information using item IDs, determines attribute information based on execution conditions, and synchronizes this information across connected devices and a server, distinguishing between trial-version and product-version game software to ensure fair point accumulation and display differences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If item acquisition information from trial-version software is synchronized with product-version software, then user motivation and game engagement are improved, but fairness between trial-version and product-version users deteriorates

Engineering Contradiction:
Improveuser motivationVSAvoidfairness
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent segments item acquisition information into two distinct types: trial-version item acquisition information and product-version item acquisition information. This segmentation allows the system to manage and synchronize different types of item information separately, enabling trial-version items to be tracked for user engagement purposes while preventing their synchronization to product-version accounts, thus maintaining fairness.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary mechanism in the form of a server that acts as a mediator between trial-version and product-version software. The server receives item acquisition information from both versions, distinguishes between them based on software version identification, and applies different synchronization rules. This intermediary enables the system to handle trial-version items differently from product-version items, resolving the contradiction between user motivation and fairness.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If item acquisition information is managed separately for trial-version and product-version software, then fairness is maintained, but system complexity increases

Engineering Contradiction:
ImprovefairnessVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements a universal item acquisition information management system that handles both trial-version and product-version software through a single integrated framework. The server and software are designed to perform multiple functions: tracking items for both versions, distinguishing between versions through identification information, and applying appropriate synchronization rules. This multi-functionality reduces the need for entirely separate systems while maintaining fairness.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses parameter changes to differentiate between trial-version and product-version item information. Specifically, it incorporates software version identification parameters into the item acquisition information structure. By changing or adding this parameter, the system can automatically route and process different types of item information through the same infrastructure, managing complexity through parameter-based differentiation rather than structural separation.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If trial-version item acquisition is tracked and displayed, then user engagement is improved, but confusion between trial-version and product-version items may occur

Engineering Contradiction:
Improveuser engagementVSAvoidinformation clarity
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent applies local quality by adding distinct visual or informational attributes to differentiate trial-version items from product-version items in the user interface. When displaying acquired items, the system can attach markers, icons, or labels that indicate the software version from which the item was acquired. This localized differentiation maintains user engagement by showing all acquired items while preventing confusion through clear visual distinction.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent implements feedback mechanisms that provide users with clear information about the source of their acquired items. The system can display notifications or messages that explicitly state whether an item was acquired from trial-version or product-version software. This feedback loop maintains information clarity by continuously informing users about the origin of their items, preventing misunderstandings while still recognizing their achievement.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9155970B2Information processing apparatus and information processing system
Publication Date: 2015.10.13 SONY INTERACTIVE ENTERTAINMENT LLC
  • US9155970B2 patent drawing
  • US9155970B2 patent drawing
  • US9155970B2 patent drawing

AI summary

An application execution unit executes a game program. A play item acquisition processing unit generates item acquisition information by using an item ID associated with a met play requirement of a game, and a hard disk drive stores the generated item acquisition information. The play item acquisition processing unit refers to execution information stored in an execution information storing unit and generates an item acquisition table that maps an item ID to attribute information.