Game System Lane Images Height Difference Stereoscopic Effect

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Solution Overview

Problem

Existing game systems fail to effectively utilize the stereoscopic effect in the vertical direction, leading to a concentrated line of sight and limited engagement of users, as they primarily use flat surfaces and single-axis time representations.

Innovation Solution

A game system with a display device showing a game screen featuring parallel lane images with height differences, where indicative and reference signs move along these lanes to guide action timing, creating a three-dimensional effect and breaking up the user's line of sight vertically.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a flat game screen with single-axis time representation is used, then the game system is simple and easy to operate, but the stereoscopic effect is insufficient and user engagement is limited

Engineering Contradiction:
Improveease of operationVSAvoidstereoscopic effect
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies dimensionality change by introducing multiple time axes arranged in a three-dimensional space rather than a single flat time axis. The lane images extend in parallel along these multiple time axes, creating a stereoscopic game screen that utilizes vertical and depth dimensions. This transforms the conventional two-dimensional game interface into a three-dimensional space, enhancing the stereoscopic effect and user engagement while maintaining operational simplicity through intuitive visual cues.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Device complexity

If lane images with height differences are introduced to create stereoscopic effect, then user engagement and immersion are enhanced, but the game system complexity increases

Engineering Contradiction:
Improvestereoscopic effectVSAvoiduser engagement
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The patent applies segmentation by dividing the game screen into multiple parallel lane images, each corresponding to a specific time axis. These lane images are segmented along the vertical direction with different height positions, creating distinct visual pathways for different types of signs. This segmentation allows the system to present multiple time representations simultaneously while maintaining clear visual separation, thereby enhancing user engagement without excessive complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies local quality by assigning different vertical positions and height differences to specific lane images based on their functional requirements. Different types of signs are displayed in different lane images at different heights, creating localized visual characteristics that enhance specific game functions. This allows the system to optimize the stereoscopic effect in specific areas while maintaining overall system manageability.

Inventive Principle:
Principle #3Local quality

3Loss of information

If multiple time axes are arranged on a single surface, then the game can represent multiple time representations, but the line of sight becomes concentrated and the vertical stereoscopic effect is not utilized

Engineering Contradiction:
Improvetime representationVSAvoidvertical stereoscopic effect
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent resolves this contradiction by arranging multiple time axes in a three-dimensional configuration rather than on a single flat surface. The lane images extend along multiple time axes that are positioned at different vertical heights and depths, creating a stereoscopic arrangement. This dimensional transformation allows the system to represent multiple time representations simultaneously while distributing the visual information across different vertical positions, thereby utilizing the vertical stereoscopic effect and preventing line of sight concentration.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS10434413B2Game system and computer readable storage device
Publication Date: 2019.10.08 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US10434413B2 patent drawing
  • US10434413B2 patent drawing
  • US10434413B2 patent drawing

AI summary

The game system provides a music game which guides respective operation timings. Concretely, the game system presents on a game screen, a game area which includes: five lane images extending in parallel to each other such that a height difference is formed between an upper lane image group and a lower lane image group; and evaluation sign images and object images which are disposed along the respective lane images. The game system controls the display of the evaluation sign images and the object images such that the evaluation sign images are moved through the object images on the respective lane images at the respective operation timings to guide the respective operation timings through the coincidence of the evaluation sign images and the object images.