Game System Lane Images Height Difference Stereoscopic Effect
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Solution Overview
Problem
Existing game systems fail to effectively utilize the stereoscopic effect in the vertical direction, leading to a concentrated line of sight and limited engagement of users, as they primarily use flat surfaces and single-axis time representations.
Innovation Solution
A game system with a display device showing a game screen featuring parallel lane images with height differences, where indicative and reference signs move along these lanes to guide action timing, creating a three-dimensional effect and breaking up the user's line of sight vertically.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a flat game screen with single-axis time representation is used, then the game system is simple and easy to operate, but the stereoscopic effect is insufficient and user engagement is limited
Solution Approach 1:
The patent applies dimensionality change by introducing multiple time axes arranged in a three-dimensional space rather than a single flat time axis. The lane images extend in parallel along these multiple time axes, creating a stereoscopic game screen that utilizes vertical and depth dimensions. This transforms the conventional two-dimensional game interface into a three-dimensional space, enhancing the stereoscopic effect and user engagement while maintaining operational simplicity through intuitive visual cues.
2Device complexity
If lane images with height differences are introduced to create stereoscopic effect, then user engagement and immersion are enhanced, but the game system complexity increases
Solution Approach 1:
The patent applies segmentation by dividing the game screen into multiple parallel lane images, each corresponding to a specific time axis. These lane images are segmented along the vertical direction with different height positions, creating distinct visual pathways for different types of signs. This segmentation allows the system to present multiple time representations simultaneously while maintaining clear visual separation, thereby enhancing user engagement without excessive complexity.
Solution Approach 2:
The patent applies local quality by assigning different vertical positions and height differences to specific lane images based on their functional requirements. Different types of signs are displayed in different lane images at different heights, creating localized visual characteristics that enhance specific game functions. This allows the system to optimize the stereoscopic effect in specific areas while maintaining overall system manageability.
3Loss of information
If multiple time axes are arranged on a single surface, then the game can represent multiple time representations, but the line of sight becomes concentrated and the vertical stereoscopic effect is not utilized
Solution Approach 1:
The patent resolves this contradiction by arranging multiple time axes in a three-dimensional configuration rather than on a single flat surface. The lane images extend along multiple time axes that are positioned at different vertical heights and depths, creating a stereoscopic arrangement. This dimensional transformation allows the system to represent multiple time representations simultaneously while distributing the visual information across different vertical positions, thereby utilizing the vertical stereoscopic effect and preventing line of sight concentration.
Data Source
AI summary
The game system provides a music game which guides respective operation timings. Concretely, the game system presents on a game screen, a game area which includes: five lane images extending in parallel to each other such that a height difference is formed between an upper lane image group and a lower lane image group; and evaluation sign images and object images which are disposed along the respective lane images. The game system controls the display of the evaluation sign images and the object images such that the evaluation sign images are moved through the object images on the respective lane images at the respective operation timings to guide the respective operation timings through the coincidence of the evaluation sign images and the object images.


