Video Game Language Skill System for Item Search

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Solution Overview

Problem

Conventional video games often lead to a feeling of monotony due to repetitive item searching, which dampens player motivation, despite the need for varied items to enhance realism and interest.

Innovation Solution

A video game apparatus and program that utilize a three-dimensional virtual space to implement an item search system, where players improve language skills by reading sentence items and accessing item disclosure objects based on language skill levels, providing intellectual information and varied scenarios.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the variety of items is increased to make the game more interesting and realistic, then the game becomes more engaging, but the repetitive searching for items creates a feeling of work and dampens player motivation

Engineering Contradiction:
Improvevariety of itemsVSAvoiditem searching operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system provides feedback by displaying the player's current language level and the language levels required for different items. This feedback mechanism allows players to understand the relationship between their language skills and the items they can access, transforming the search process into a skill-based challenge rather than repetitive monotonous work.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent introduces language level as a new parameter that dynamically affects item accessibility. By changing the parameter from simple item collection to language skill-based access, the system reduces the feeling of repetitive work while maintaining item variety. Players must improve their language level to access higher-level items, adding a progression dimension to the search process.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If language skill improvement is implemented through reading sentence items, then player motivation is enhanced through intellectual engagement, but the system complexity increases

Engineering Contradiction:
Improveplayer motivationVSAvoidlanguage skill control system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The language skill system serves multiple functions: it acts as a progress tracker, an item accessibility gatekeeper, and an intellectual engagement mechanism. By making the language skill system multi-functional, the patent reduces the need for separate complex systems while enhancing player motivation through intellectual engagement.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The language level acts as an intermediary between the player and item accessibility. Instead of directly complex access controls, the system uses language level as a mediator that simplifies the interface between player actions and item availability, reducing perceived system complexity while maintaining engagement.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10162652B2Video game apparatus for enhancing a language skill level of a player and program therefor
Publication Date: 2018.12.25 SQUARE ENIX NEWCO LTD
  • US10162652B2 patent drawing
  • US10162652B2 patent drawing
  • US10162652B2 patent drawing

AI summary

A game apparatus has a section that stores and controls language skill of a player character, a section of locating two or more sentence items, and a section of locating an item disclosure object. A kind of language and game information are set on the sentence item, and a disclosure item, the kind of language, language level and an approach sign are set on the item disclosure object. The apparatus further has a section of reading game information that is set on the sentence item, and a section of controlling language level executes a process of improving the language skill whenever reading the sentence item.