Video Game Launch from Specific Play Point

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Solution Overview

Problem

Users of video distribution sites often find it difficult to start playing a game from a specific situation shown in a video, limiting their ability to replicate game scenarios or continue playing from a particular point.

Innovation Solution

An information processing system that includes an execution request receiving unit, a game situation data obtaining unit, and a game executing unit. This system allows users to request game execution from a specific play point in a video, obtaining corresponding game situation data and starting the game from that situation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users view videos showing game content played by other users, then users can find hints to clear games or become interested in games, but users cannot start playing the game from a specific situation shown in the video

Engineering Contradiction:
ImproveAbility to start game from specific situationVSAvoidGame situation context
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system performs preliminary actions by capturing and storing game situation data at specific time points during video playback. This allows the game to be restarted from the exact situation that was being displayed in the video at the selected time point, eliminating the need for users to manually recreate the situation or start from the beginning of the game.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates a copy of the game situation data (including game state, player position, enemy positions, and other relevant parameters) at the selected time point. This copied state is then used to initialize a new game session, allowing the user to replicate the exact situation shown in the video without having to play through the entire game again.

Inventive Principle:
Principle #26Copying

2Measurement precision

If the system stores game situation data for every play point in the video, then users can accurately replicate any game situation, but the storage requirements and data management complexity increase

Engineering Contradiction:
ImproveAccuracy of game situation replicationVSAvoidData management complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by capturing and storing game situation data at specific time points during video playback. This allows the game to be restarted from the exact situation that was being displayed in the video at the selected time point, eliminating the need for users to manually recreate the situation or start from the beginning of the game.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates a copy of the game situation data (including game state, player position, enemy positions, and other relevant parameters) at the selected time point. This copied state is then used to initialize a new game session, allowing the user to replicate the exact situation shown in the video without having to play through the entire game again.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20250186882A1Information processing system, information processing method, information storage medium, and program
Publication Date: 2025.06.12 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20250186882A1 patent drawing
  • US20250186882A1 patent drawing
  • US20250186882A1 patent drawing

AI summary

Technique are provided for launching a video game application from a play point in a video. A method can include causing display of a video of game play of a video game application, the video displaying a plurality of play points of the video game application. The method can further include transmitting a request for execution of the video game application at a play point of the plurality of play points of the video game application. The method can further include receiving the video game application based on transmitting the request for execution. The method can further include causing execution of the video game application, the video game launching based on the play point.