Dynamic Game Launch Templates Bypassing Menu Navigation
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Solution Overview
Problem
Existing user interfaces for digital games are cumbersome, deterring user experience by requiring multiple steps and poorly displaying gameplay information, leading to frustration and increased time to launch games.
Innovation Solution
A system and method for directly launching interactive content by storing templates that define activities within an interactive content title, allowing users to select and launch activities directly through a user device, bypassing conventional navigation steps, and providing dynamic interfaces for real-time data display.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional user interfaces are used for launching gameplay, then users can access game information and settings, but the number of steps required to launch gameplay increases and user experience deteriorates
Solution Approach 1:
The system pre-generates thumbnail images representing different gameplay activities and stores them in a library before the user needs to launch gameplay. This preliminary preparation allows the user to immediately select from pre-rendered options without waiting for real-time rendering or navigation through multiple menus, thus reducing launch time while maintaining ease of operation.
Solution Approach 2:
Instead of requiring users to navigate through the actual game interface to select activities, the system creates visual copies (thumbnails) of gameplay activities that can be selected from a simplified menu. These thumbnails serve as representations that capture the essence of each activity without requiring users to enter the full game environment, thereby reducing the number of steps needed to launch gameplay.
2Loss of information
If detailed gameplay information is displayed in conventional interfaces, then users can see game statistics, but the interface complexity increases and user experience deteriorates
Solution Approach 1:
The gameplay information display is segmented into modular components: thumbnail images showing visual previews, activity descriptions providing contextual information, and selectable options for different activities. This segmentation allows users to access detailed information about specific activities without being overwhelmed by a cluttered interface, as information is presented in discrete, manageable units that can be explored on demand.
Solution Approach 2:
The system adds a visual dimension to gameplay information display by using thumbnail images that provide intuitive visual cues about activities. Instead of relying solely on text-based menus and statistics, the interface incorporates graphical representations that convey activity type and context at a glance, reducing the cognitive load required to navigate and understand available options.
Data Source
Figure 1A~1B
Figure 2
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AI summary
A method for launching interactive content including associating one or more templates with a corresponding one or more activities of an interactive content title and transmitting the one or more templates to a platform server. The method includes selecting and displaying a set of templates generated from the one or more templates received on a user device. The method includes launching the activity in the interactive title based on a template selected by a user.