Game Lighting Controller for Implicit Event Detection
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Solution Overview
Problem
Existing connected lighting systems for gaming require dedicated scripting to generate dynamic lighting effects, which is cumbersome and not well-suited for interactive experiences, as they rely on explicit event triggers rather than understanding the content or meaning of the media.
Innovation Solution
A game lighting controller that automatically generates dynamic lighting effects by analyzing audio and video content during gameplay, using metadata to determine appropriate lighting effects based on predefined event types, such as explosions or player reactions, without the need for explicit scripting.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If dedicated scripting is used to control lighting effects in video games, then lighting effects can be precisely synchronized with game events, but the system complexity and development effort increase significantly
Solution Approach 1:
The lighting controller automatically analyzes audio and video content from the game to detect events and trigger lighting effects without requiring external scripting. The system serves itself by autonomously interpreting game content and generating appropriate lighting responses based on predefined event types and metadata.
Solution Approach 2:
The patent replaces the manual scripting mechanism with an automated content analysis mechanism. Instead of using predefined scripts to control lighting, the system analyzes audio and video signals in real-time to detect game events and automatically triggers corresponding lighting effects.
2Reliability
If explicit event triggers are used to control lighting, then lighting effects can be precisely controlled, but the system cannot adapt to interactive experiences where player responses vary
Solution Approach 1:
The system continuously monitors audio and video content from the game and uses this feedback to dynamically adjust lighting effects. By analyzing player responses and game events in real-time, the lighting controller adapts its output to match the actual game state and player interactions.
Solution Approach 2:
The lighting system transitions from static predefined scripts to dynamic real-time control. The lighting effects are continuously adjusted based on the current game state, audio content, and video analysis, allowing the system to adapt to varying player responses and interactive experiences.
3Adaptability or versatility
If video frame colors are analyzed to create lighting effects, then lighting can accompany non-interactive experiences like watching TV, but it is not well suited for interactive gaming where important events may have little impact on screen colors
Solution Approach 1:
The lighting controller is designed to handle multiple types of content universally. It can process both non-interactive media (TV, movies) and interactive gaming content by analyzing audio and video signals. The system uses metadata and event detection to differentiate between content types and apply appropriate lighting strategies for each.
Data Source
AI summary
A game lighting controller detects implicit triggers in the video games, each based on analysing audio and/or video content output during gameplay and/or an effect on one or more players invoked by the content. Each implicit trigger corresponds to a respective one of a set of predefined event types. Based on detecting one of these triggers in a video game, the controller identifies an event occurring within that video game as being of a certain one of the predefined event types. The controller also reads metadata specifying a classification of the video game from amongst a set of predefined classifications. Based on identifying the event as being of the particular predetermined type, and in dependence on the classification of the video game specified in the metadata, the controller controls illumination emitted by one or more luminaires to produce a lighting effect to accompany the first event during gameplay.


