Game Lighting-Effect Control via Skill-Icon Color Detection

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing lighting effect control systems for gaming environments are monotonous, lack adaptability to game content, and result in poor user experience due to high latency and limited compatibility with various game terminals, occupying valuable computer resources and failing to enrich user interaction.

Innovation Solution

A game lighting-effect control method that performs real-time target detection on game skill icons using a character skill recognition model and color-capturing algorithm to identify frame content and generate adaptive lighting effects, ensuring low latency and matching game screen content.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional lighting effect control methods are used to detect game operation information, then the lighting effect can adapt to game state, but the computer space is occupied and frame rate is low causing high latency

Engineering Contradiction:
Improvelighting effect matching accuracyVSAvoidframe rate
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent introduces an intermediary device (lighting control device) that separates the game terminal from the lighting control function. The intermediary captures game screen images and processes them independently, allowing the game terminal to maintain high frame rates while the lighting device handles the complex image recognition and lighting control tasks, thus resolving the contradiction between lighting effect accuracy and game performance

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent uses game screen image copying/capturing to obtain game state information without interfering with the original game running. By capturing visual information from the game display rather than reading game memory or operation inputs directly, the system achieves accurate lighting effect matching while maintaining game performance integrity

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If traditional lighting effect control is implemented, then PC game compatibility is achieved, but compatibility with other game terminals like PS5 and Switch is poor

Engineering Contradiction:
Improvegame terminal compatibilityVSAvoidlighting effect control accuracy
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent makes the lighting control device universal by accepting multiple types of game terminals (PC, PS5, Switch, etc.) as input sources. The device captures game screen images from various platforms and uses a unified image recognition algorithm to control lighting effects, achieving broad compatibility while maintaining consistent lighting control accuracy across different platforms

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If existing lighting effect control methods are used, then basic lighting functions are provided, but the lighting effect is monotonous and cannot adapt to game screen content

Engineering Contradiction:
Improvelighting effect adaptabilityVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent uses color change detection in game skill icons as the basis for triggering different lighting effects. By analyzing color information in the captured game screen images and matching it with preset color templates corresponding to different skill types, the system achieves adaptive lighting effects that respond to game content without requiring complex analysis, thus balancing adaptability with controlled complexity

Inventive Principle:
Principle #32Color changes

Data Source

PatentEP4445973B1Game lighting-effect control method, device, equipment, and storage medium
Publication Date: 2025.09.10 SHENZHEN INTELLIROCKS TECH CO LTD
  • EP4445973B1 patent drawingFigure 1~2
  • EP4445973B1 patent drawingFigure 3~4
  • EP4445973B1 patent drawingFigure 5~6

AI summary

A game lighting-effect control method includes: acquiring each game screen image presented in a continuous timing sequence, and performing target detection on game action icons in each game screen image to determine that a game-action icon is in a triggered state, wherein the game action icons include game skill icons, the game skill icons have frame content; identifying the frame content corresponding to the game action icon in the triggered state based on a preset game-action recognition model, the frame content representing game actions corresponding to each game character; determining a corresponding lighting effect type based on a color-change recognition result of the frame content corresponding to the game action icon; and generating a corresponding lighting-effect control instruction based on the lighting effect type, and inputting the lighting-effect control instruction to a lighting-effect control circuit to display game lighting-effect corresponding to the lighting effect type.