Game-Linked Adult Toy Control for Adaptive Physical Stimulation

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Solution Overview

Problem

Conventional adult toys lack the ability to provide consistent and engaging sexual stimulation, as they are typically manually controlled and do not adapt to the user's changing moods and environments, and existing technologies for enhancing interaction are expensive and cumbersome.

Innovation Solution

A system that integrates adult toys with gaming applications, allowing users to control the toys based on game-related actions, including receiving action inputs, determining control patterns, and transmitting these patterns to the toys to provide physical stimuli.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If adult toys use single vibration setting for manual control, then the device complexity is low, but the adaptability to user's changing moods and environments deteriorates

Engineering Contradiction:
Improveadaptability to user's changing moods and environmentsVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines adult toys with gaming applications by merging the toy control system with game action recognition. The toy system integrates with the gaming application to receive and respond to game-related actions, creating a unified entertainment experience that adapts to user engagement without requiring complex standalone controls.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The adult toy system is enhanced to perform multiple functions by responding to various game-related actions. The same toy can deliver different stimulation patterns based on different game events, making it adaptable to different user moods and environments through a single integrated system rather than requiring multiple specialized devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If adult toys are equipped with additional hardware and software components for diverse interaction modes, then the adaptability improves, but the ease of operation deteriorates

Engineering Contradiction:
Improvediverse interaction modesVSAvoidease of operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system automatically responds to game-related actions without requiring manual intervention from the user. When the gaming application detects specific game actions, the adult toy system automatically adjusts its stimulation patterns, eliminating the need for users to manually configure complex settings while still providing diverse interaction modes.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements feedback loops where game actions trigger corresponding toy responses. The gaming application continuously monitors user interactions and automatically translates them into appropriate stimulation patterns, creating a responsive system that adapts to user engagement without requiring manual configuration.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If adult toys use centralized messaging services for information exchange, then the connectivity is established, but the entertainment factor deteriorates

Engineering Contradiction:
Improvecollaborative interaction capabilityVSAvoidlack of entertainment factors
Core Design Contradiction:
Adaptability or versatilityVSObject-generated harmful factors

Solution Approach 1:

The patent merges adult toy control with gaming applications to create a unified entertainment experience. Instead of using separate messaging services, the system integrates toy control directly into the game interface, allowing users to interact collaboratively through game actions while maintaining high entertainment value.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The gaming application serves as an intermediary between users and adult toys, translating game-related actions into control signals. This intermediary approach enables collaborative interaction without requiring direct messaging between users, maintaining entertainment factor while establishing connectivity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12350584B2Systems and methods for controlling adult toys based on game related actions
Publication Date: 2025.07.08 HYTTO PTE LTD
  • US12350584B2 patent drawing
  • US12350584B2 patent drawing
  • US12350584B2 patent drawing

AI summary

Embodiments of the present disclosure provide systems and methods for operating adult toys based on game related actions. The method performed by a server system includes facilitating an interaction mode between a gaming application and an adult toy management application, for operating an adult toy associated with a user of a plurality of users. The method includes receiving one or more action inputs associated with a character of the gaming application based on the user inputs in the gaming application. The one or more action inputs correspond to game related action associated with the gaming application. Further, the method includes determining a control pattern associated with the game related action performed by the character in the gaming application. The method includes transmitting the control pattern to the adult toy management application, for operating the adult toy to provide physical stimulus to the user corresponding to the game related action.