Game-Linked Adult Toy Control for Consistent Multi-User Stimulation

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Solution Overview

Problem

Conventional adult toys lack advanced control mechanisms and engaging features, leading to inconsistent user experience and limited interaction in collaborative settings, which can be expensive and cumbersome for users.

Innovation Solution

A system and method that integrates a gaming application with an adult toy management application, allowing users to control adult toys through game-related actions, using a server system to transmit control patterns based on user inputs, enabling synchronized physical stimuli across multiple users.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If adult toys are equipped with additional hardware and software components to provide diverse interaction modes, then the users' experience is improved, but the device complexity and cost increase

Engineering Contradiction:
Improveinteraction modesVSAvoidhardware and software components
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The adult toy is designed to perform multiple functions by integrating game playing capabilities and sexual stimulation functions into a single device. The toy can operate as both a gaming device and an adult toy, eliminating the need for separate hardware and software components for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent combines the gaming application and adult toy control into a unified system where a single processor handles both game logic and toy stimulation patterns. This merging reduces overall system complexity while providing diverse interaction modes through software integration.

Inventive Principle:
Principle #5Merging (Combining)

2Adaptability or versatility

If adult toys use centralized messaging or voice-over-IP services for information exchange, then configurability is improved, but the entertainment factor and user engagement decrease

Engineering Contradiction:
ImproveconfigurabilityVSAvoiduser engagement
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The adult toy system automatically exchanges information and coordinates actions among multiple users without requiring manual messaging or voice communication. The processor autonomously manages game logic, determines stimulation patterns, and synchronizes toy operations based on game state, eliminating the need for users to actively communicate through messaging services.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If adult toys provide single setting operation, then ease of use is improved, but the consistency of sexual stimulation experience deteriorates

Engineering Contradiction:
Improvemanual controlVSAvoidstimulation consistency
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The adult toy provides dynamically adjustable stimulation patterns that change based on game progress and user performance. The processor automatically modifies vibration intensity, frequency, and patterns in real-time according to game events, ensuring consistent and adaptive stimulation without requiring manual user adjustment.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback mechanisms where the processor monitors game state and user actions, then automatically adjusts stimulation patterns accordingly. This closed-loop control ensures that the stimulation experience remains consistent and appropriately responsive to game progression without manual intervention.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12090395B2Systems and methods for controlling adult toys based on game related actions
Publication Date: 2024.09.17 HYTTO PTE LTD
  • US12090395B2 patent drawing
  • US12090395B2 patent drawing
  • US12090395B2 patent drawing

AI summary

Embodiments of the present disclosure provide systems and methods for operating adult toys based on game related actions. The method performed by a server system includes facilitating an interaction mode between a gaming application and an adult toy management application, for operating an adult toy associated with a user of a plurality of users. The method includes receiving one or more action inputs associated with a character of the gaming application based on the user inputs in the gaming application. The one or more action inputs correspond to game related action associated with the gaming application. Further, the method includes determining a control pattern associated with the game related action performed by the character in the gaming application. The method includes transmitting the control pattern to the adult toy management application, for operating the adult toy to provide physical stimulus to the user corresponding to the game related action.