Game Type List Prioritization by Execution Deadline

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional gaming technologies complicate the selection of multiple game types registered as favorites, requiring significant time and effort due to the complexity of managing and displaying registered information effectively.

Innovation Solution

An information processing device and recording medium that preferentially display game types satisfying specific conditions, such as execution deadlines or game execution frequencies, allowing for easier selection and organization, and automatically or manually cancel registrations based on predetermined conditions to optimize storage space.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple game types are registered as favorites, then the player has more content options available, but the selection process becomes complicated and time-consuming

Engineering Contradiction:
Improvecontent optionsVSAvoidselection process
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent segments the list of registered game types by execution deadline, creating distinct groups (those with deadlines approaching vs. those without). This segmentation allows the player to easily identify and select games based on their urgency without being overwhelmed by the entire list, thus maintaining versatility while improving ease of operation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent uses visual differentiation (analogous to color changes) by displaying game types with different characteristics in distinct ways - particularly highlighting games with execution deadlines versus those without. This visual segmentation helps players quickly distinguish between different categories of registered games, making selection easier while preserving the ability to access all registered content.

Inventive Principle:
Principle #32Color changes

2Loss of information

If all registered game types are displayed, then complete information is provided, but the display becomes complex and difficult to navigate

Engineering Contradiction:
Improveinformation completenessVSAvoiddisplay complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent divides the displayed information into segments based on execution deadline characteristics. Games are grouped and presented in a structured manner that highlights their deadline status, allowing complete information to be conveyed without overwhelming the player with a flat, undifferentiated list.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary organization of game types by execution deadline before display. This pre-processing groups games in a logical order, so that when information is presented to the player, it is already structured and easy to navigate, reducing perceived complexity while maintaining completeness.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If registration of expired game types is maintained, then historical data is preserved, but storage space is wasted

Engineering Contradiction:
Improvedata preservationVSAvoidstorage space
Core Design Contradiction:
ReliabilityVSLoss of substance

Solution Approach 1:

The patent implements a mechanism to automatically detect and discard (cancel registration of) game types whose execution deadlines have passed. This prevents accumulation of obsolete data in storage while maintaining reliable records of active, executable games. The system recovers storage space by removing expired entries while preserving the integrity of current game registrations.

Inventive Principle:
Principle #34Discarding and recovering

Data Source

PatentUS20240082717A1Recording medium and information processing device
Publication Date: 2024.03.14 SEGA CORP
  • US20240082717A1 patent drawing
  • US20240082717A1 patent drawing
  • US20240082717A1 patent drawing

AI summary

A non-transitory computer readable recording medium stores instructions for an information processing device that includes a processor, a storage device, and a display device, the instructions causing the processor to execute: storing, in the storage device, one or more game types that have been registered as a favorite by a player; receiving, from a player via a terminal device, a display request to display a list screen showing the registered game types; and in response to the display request, preferentially displaying on the list screen in the display device, from among the registered game types, a game type that satisfies a specific condition related to an execution deadline indicating an end of the game type.