Game Log Transmission for Invited User Onboarding

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Solution Overview

Problem

Users invited to join a game service often struggle to understand how to play and enjoy the game upon registration, lacking necessary tutorials, which hinders their ability to progress and determine if the game is enjoyable.

Innovation Solution

An electronic game system that includes log information storage and transmission mechanisms, allowing invited users to access and play from the game state of the invitor user, along with invitation and user registration processes, facilitating smooth introduction to the game.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users are invited to join a game service without providing playback functionality, then the invitation process is simple, but the invited users cannot understand how to play and enjoy the game

Engineering Contradiction:
Improveease of game introductionVSAvoidloss of game experience information
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system performs preliminary action by recording and storing log information of game play before the invitation is sent. This allows the invited user to later access and playback the game state, effectively preparing the experience in advance so that the user can understand how to play without needing extensive tutorials.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates a copy of the game play state through log information that can be transmitted to the invited user. This copy includes the game state, player position, and other relevant data, allowing the invited user to experience the game without requiring the original player's presence or extensive instruction.

Inventive Principle:
Principle #26Copying

2Ease of operation

If comprehensive tutorials and instructions are provided to invited users, then users can understand how to play, but the complexity of the registration process increases

Engineering Contradiction:
Improveease of game understandingVSAvoidcomplexity of registration process
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

Instead of providing complex tutorials and instructions, the system copies the actual game play experience through log information. This allows invited users to learn by observation and imitation of the recorded game play, significantly reducing the need for extensive textual or video tutorials while maintaining ease of understanding.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system enables self-service learning where invited users can independently access and playback game logs at their own pace. This eliminates the need for structured tutorial programs or instructional content, allowing users to learn game mechanics through direct observation of gameplay without external guidance.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If log information and link information are transmitted to invited users, then users can play from the invitor's game state, but the data transmission and storage requirements increase

Engineering Contradiction:
Improveadaptability of game accessVSAvoidquantity of data transmitted
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The system extracts only the essential log information needed for game playback rather than transmitting complete game data. This includes selectively extracting game state parameters, player positions, and key event data, reducing the overall data quantity while maintaining the ability to reconstruct and playback the game experience.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS10143923B2Electronic game-providing device, electronic game device, electronic game-providing program, and electronic game program
Publication Date: 2018.12.04 DENA CO LTD
  • US10143923B2 patent drawing
  • US10143923B2 patent drawing
  • US10143923B2 patent drawing

AI summary

An electronic game-providing device is provided that stores log information relating to electronic game play conducted by an invitor user in association with link information used to access said log information, in the form of a game play database; transmits invitation information containing the link information to an invitee user; and, upon receipt of a link information selection from the invitee user, refers to the game play database and transmits the log information associated with the selected link information.