Game Login Region Verification via Network Address Intermediary
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Solution Overview
Problem
Conventional game login methods rely on physical or geographical locks, which are inefficient for mobile games with short release cycles and require user authorization for GPS positioning, leading to a low success rate of lock region verification.
Innovation Solution
A game login method that receives a login request, obtains multiple groups of network addresses based on the login account, determines whether the client belongs to a lock region based on the lock region configuration and network addresses, and allows login if the client does not belong to the lock region.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If geographical lock manner is used to determine client location through GPS positioning, then lock region verification can be performed, but user authorization is required and success rate decreases when users do not authorize positioning information
Solution Approach 1:
The patent introduces network address information as an intermediary to determine client location. Instead of directly using GPS positioning that requires user authorization, the system uses network addresses (IP addresses, domain names) as a mediator to indirectly determine the client's location and perform lock region verification without requiring user authorization for positioning information
Solution Approach 2:
The patent replaces the mechanical/GPS-based positioning system with a network-based address system. Instead of using physical GPS hardware and software code for location determination, the system substitutes it with network address information that can be obtained through standard network communication, eliminating the need for user authorization while maintaining location verification capability
2Reliability
If physical lock manner is used with hardware or software code authentication, then lock region verification can be performed, but preparation of hardware and software resources is required before game release
Solution Approach 1:
The patent extracts the location verification function from the client device and moves it to the server. Instead of embedding hardware or software codes in the client that require preparation before release, the system extracts the verification logic to the server, which uses network address information to determine location and perform lock region verification without requiring pre-configured client resources
Solution Approach 2:
The patent uses network address information as a copy or representation of the client's location rather than using direct hardware or software identification. The network address serves as a textual/digital copy that conveys location information without requiring physical hardware or software codes to be prepared and installed on client devices before game release
Data Source
AI summary
This application provides a game login method. The game login method includes receiving a login request sent by a client computing device, where the login request carries a login account; determining at least two groups of corresponding network addresses based on the login account; determining whether the client computing device belongs to a lock region based on lock region configuration corresponding to the login request and the at least two groups of network addresses; and in response to determining that the client computing device does not belong to the lock region, performing login based on the login request.


