Game Machine Attribute Assignment for Movie Variety

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Solution Overview

Problem

Game machines that display a movie with moving objects face challenges in providing varied prize-winning experiences without increasing storage capacity and production costs, as creating different movies for each prize determination is time-consuming and costly.

Innovation Solution

A game machine with an attribute management data storage device, position specifying device, attribute lottery device, attribute assigning device, and change generating device, which uses lottery to assign attributes to determination positions within a movie, allowing for different outcomes from the same movie based on attribute changes when objects reach specific positions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If different movies are created for each prize determination variation, then the fun of the game is improved, but the storage capacity and production time increase

Engineering Contradiction:
Improvegame varietyVSAvoidstorage capacity
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent segments the movie content into fixed visual sequences and variable attribute data. The movie is divided into determination positions where objects may reach, and each position has associated attribute types (prize information, effect information, etc.). This segmentation allows the same movie visual to be reused with different attribute assignments, reducing storage capacity while maintaining game variety.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent changes parameters (attributes) assigned to determination positions rather than changing the entire movie. By lottery-determining which attribute type to assign to each determination position, the system generates different game outcomes using the same movie visual. This parameter change approach maintains adaptability while avoiding the need to store multiple movie variations.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If multiple movies are created for different prize determination courses, then the game becomes more engaging, but the production time and cost increase

Engineering Contradiction:
Improveprize determination varietyVSAvoidmovie production time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent segments movie production into creating a single visual sequence with marked determination positions, rather than producing complete separate movies for each prize outcome. Attribute data is then assigned to these positions through lottery, enabling prize determination variety without additional movie production time.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates one master movie that serves as a template for all prize determinations. This single movie is copied and reused across multiple game rounds, with only the attribute data at determination positions varying. This eliminates the need to produce multiple movie copies, significantly reducing production time and cost.

Inventive Principle:
Principle #26Copying

3Quantity of substance

If the same movie is used for all prize determinations, then storage capacity is reduced, but the fun of the game is reduced due to predictability

Engineering Contradiction:
Improvestorage capacityVSAvoidgame engagement
Core Design Contradiction:
Quantity of substanceVSAdaptability or versatility

Solution Approach 1:

The patent introduces dynamics by lottery-determining attribute assignments at determination positions during each game round. While the movie visual remains static, the attributes (prize information, effects) assigned to determination positions change dynamically based on lottery results, preventing predictability while using the same movie.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces attribute data as an intermediary layer between the fixed movie visual and the variable prize outcomes. This intermediary attribute layer carries the variability information, allowing the same movie to produce different game experiences without requiring multiple movie versions.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS9965923B2Game machine, control method for use in the game machine, and computer program
Publication Date: 2018.05.08 KONAMI GAMING INC
  • US9965923B2 patent drawing
  • US9965923B2 patent drawing
  • US9965923B2 patent drawing

AI summary

A game machine displays a movie in which at least one object moves in a predetermined area. The game machine includes an attribute management data storage device that stores attribute management data for managing a plurality of types of attributes. And the game machine specifies at least one holes to be assigned with any one of attributes in the predetermined area, select an attribute to be assigned to the hole by lottery from attributes, assigns the attribute selected to the hole, and generates in a game, change corresponding to the attribute assigned to the hole when the object reaches the hole on the movie.