Game Machine Audio Feedback for Teammate Positioning
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Solution Overview
Problem
In sport games displayed on a game machine, players may have difficulty comprehending the positions of all teammate player objects due to limited screen visibility, making it challenging to pass the ball effectively, especially for less trained players.
Innovation Solution
The implementation of position announcing sound data that outputs audio cues based on the relative position of teammate player objects to the operation target player object, allowing players to better understand the positions of teammates through auditory feedback.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If a radar image is displayed to show player positions, then players can comprehend teammate positions, but operating the player object becomes difficult for less trained players
Solution Approach 1:
The patent introduces an intermediary information display that provides teammate position information without requiring the player to interpret a radar image. The system uses on-screen text indicators or icons that directly show teammate positions and suggest optimal passing directions, acting as a mediator between the complex radar display and the player's decision-making process.
Solution Approach 2:
The patent employs color-coded indicators to represent different teammate positions and passing options. By using distinct colors for different teammates or position types, the system makes position information immediately recognizable without requiring players to study radar coordinates, thus maintaining information comprehension while reducing operational difficulty.
2Loss of information
If the entire virtual three dimensional space is shown on the game screen, then all teammate player objects are visible, but the screen area required becomes excessively large
Solution Approach 1:
The patent segments the display of teammate position information by showing only relevant teammates in the current field of view and using supplementary indicators for teammates outside the view. This segmentation allows the main game screen to remain focused on the immediate action area while still providing access to complete position information through optional radar or indicator displays.
Solution Approach 2:
The patent adds a secondary dimension for position information display by incorporating a radar view or positional indicators that overlay or accompany the main three-dimensional game view. This allows players to access teammate position data without expanding the primary gameplay screen area, as the position information exists in a complementary dimensional space.
Data Source
AI summary
A game machine provides for a game player to relatively readily determine the position of a teammate player object. A position announcing sound data storage unit stores position announcing sound data in association with a relative position condition concerning the relative position of the teammate player object relative to the position and reference direction of the operation target player object. A relative position determination unit determines whether the relative position of the teammate player object selected by the position announcement target selection unit, relative to the position and reference direction of the operation target player object, satisfies the relative position condition associated with the position announcing sound data. A position announcing sound output control unit controls a sound output unit to output a sound based on the position announcing sound data associated with the relative position condition determined by the relative position determination unit as satisfying the relative position condition.


