Multi-Height Basket Game Machine with Sensor Tracking

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Solution Overview

Problem

In traditional basketball game machines with multiple baskets, when all baskets in a row are at a height higher than the player's eye level, the entrances of subsequent baskets are obscured by the first basket, making it difficult for players to aim and shoot at them.

Innovation Solution

A game machine design with a rectangular matrix of baskets where at least one basket in the first column is positioned higher than the player's eye level, incorporating sensors and a control unit to track game ball entries and provide rewards based on strategic combinations, allowing for body control and accidental elements to enhance gameplay interest.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If multiple baskets are disposed at heights higher than the player's eye level along the line-of-sight direction, then the game can be played according to traditional basketball rules, but the entrances of subsequent baskets are obscured by the first basket, making it difficult for players to aim and shoot

Engineering Contradiction:
Improvebasketball game authenticityVSAvoidplayer's ability to aim and shoot
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent introduces a vertical height dimension to differentiate baskets. By disposing baskets at different heights (first height above eye level, second height at or below eye level) in addition to their horizontal positions, the patent enables players to see and aim at baskets that would otherwise be obscured, while still maintaining authentic basketball shooting mechanics for high baskets.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Device complexity

If all baskets in a row are disposed at the same height higher than eye level, then the game structure is simplified, but the entrances of other baskets cannot be seen by the player

Engineering Contradiction:
Improvebasket arrangement simplicityVSAvoidvisibility of basket entrances
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The patent applies local quality by assigning different heights to different baskets based on their positions. Baskets in the first column are disposed at a first height above eye level, while baskets in the first row are disposed at a second height at or below eye level. This localized differentiation ensures that baskets remain visible while maintaining the overall game structure.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If baskets are disposed in a rectangular matrix with multiple rows and columns, then the game offers more strategic combinations and increased interest, but the visibility problem becomes more complex

Engineering Contradiction:
Improvegame strategic depthVSAvoidbasket arrangement complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the basket array into distinct groups: baskets in the first column are disposed at a first height above eye level, while baskets in the first row are disposed at a second height at or below eye level. This segmentation allows the system to maintain a complex rectangular matrix structure for strategic depth while managing visibility through systematic height differentiation.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20240316429A1Gameball shooting game machine having a plurality of goal-in baskets of different heights
Publication Date: 2024.09.26 ANDAMIRO
  • US20240316429A1 patent drawing
  • US20240316429A1 patent drawing
  • US20240316429A1 patent drawing

AI summary

A game machine includes baskets in a first and second row, first and second sets of sensors that respectively correspond to the baskets in the first row, and baskets in the second row, and a processing unit. A first sensor is disposed at a position at which a game ball entered into a first basket in which the first sensor is installed can be detected. The processing unit determines a current state of the first basket using a history in which the game ball is detected by the first set of sensors and the second set of sensors when the first sensor detects the game ball. In this case, the height of the baskets in the second column is higher than the height of the baskets in the first column, and the baskets in the second column are disposed farther away from the player than baskets in the first column.