Multiplayer Game Machine Display System with Anti-Peeping Structure
Solution Overview
Problem
Conventional multiplayer game setups require physical game items that can be lost or damaged, and the equipment is bulky, heavy, and costly, with players potentially peeking at each other's information.
Innovation Solution
A multiplayer game machine with a display system featuring a main display region for common information and secondary display regions with anti-peeping devices, allowing players to select games without physical items and reducing equipment size and cost, while preventing information peeking through grating-type anti-peeping structures.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Object-affected harmful factors
If a host computer with larger volume is used to separate player control terminals at different sides, then players are prevented from peeping at each other's information, but the equipment volume and weight increase
Solution Approach 1:
The patent combines the main display region showing common game information and multiple secondary display regions showing individual player information into a single integrated display system. This merging eliminates the need for a large host computer to physically separate terminals, as the anti-peeping display structure itself prevents information leakage while maintaining a compact overall device volume.
Solution Approach 2:
The patent applies anti-peeping structures specifically to the secondary display regions where individual player information is shown, rather than requiring the entire system to be large and separated. This localized application of anti-peeping functionality achieves the peeping prevention goal while keeping the overall equipment volume compact.
2Object-affected harmful factors
If each game player is provided with a dedicated display screen, then game information privacy is protected, but the device complexity and cost increase
Solution Approach 1:
The patent merges multiple dedicated display functions into a single display device that shows common game information in a main display region and individual player information in multiple secondary display regions. The anti-peeping structures on the secondary displays ensure privacy protection while eliminating the need for multiple separate dedicated screens, thereby reducing device complexity.
Solution Approach 2:
The display system serves multiple functions simultaneously: it displays common game information for all players to see, displays individual player information privately for each player, and prevents peeping through anti-peeping structures. This multi-functionality in a single integrated system reduces overall device complexity compared to having separate dedicated screens for each function.
3Adaptability or versatility
If physical game items are used for entertainment or competition, then traditional gaming experience is provided, but game items may be lost or damaged and preparation and storage become troublesome
Solution Approach 1:
The patent replaces physical game items (cards, mahjong tiles, dices, tokens) with electronic displays showing game information. The main display region shows common game information while secondary display regions show individual player information with anti-peeping protection. This substitution eliminates the risks of losing or damaging physical items while maintaining the gaming experience through visual information display.
Data Source
AI summary
The present invention provides a display system for a multiplayer game machine, the display system comprising: a main body; and a main display region and a plurality of secondary display regions arranged in the main body. The main display region is configured to display common information associated with a game and being viewable by all game players, each of the secondary display regions is configured to display game information associated with a certain game player, and each of the secondary display regions has an anti-peeping device to prevent other game players from peeping the game information associated with the certain game player. The present invention further provides a multiplayer game machine comprising the display system.


