Game Machine Gesture Detection and Evaluation System

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Music games that use sham guitars as input apparatuses do not adequately evaluate player gestures, leading to a lack of engagement and authenticity in gameplay, as they do not demand the use of the input apparatus like a real musical instrument.

Innovation Solution

A game machine with an operation detection device, state detection device, operation evaluation device, and state evaluation device that assesses player actions and states correlated with these actions, incorporating features like optical and depth sensors to evaluate the timing and gestures of player inputs on percussion instruments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the game only evaluates basic operations on the operation unit, then the game is simple to play, but the authenticity and engagement are reduced

Engineering Contradiction:
Improvesimplicity of gameplayVSAvoidauthenticity of musical instrument usage
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The evaluation system is segmented into multiple independent components: operation detection device for detecting basic operations, state detection device for detecting player gestures and postures, operation evaluation device for evaluating operations, and state evaluation device for evaluating player states. This segmentation allows the system to separately assess both simple operations and complex gestures, resolving the contradiction between simplicity and authenticity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The input apparatus is designed to serve multiple functions: it acts as both the musical instrument interface for basic operations and as a platform for demonstrating authentic playing gestures. The system universally evaluates both the operational accuracy and the gestural authenticity, allowing the same apparatus to fulfill both simple gameplay and immersive experience requirements.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If the game evaluates both operations and player states, then the engagement and authenticity are improved, but the device complexity increases

Engineering Contradiction:
Improverange of evaluated playing actionsVSAvoidnumber of detection and evaluation devices
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Multiple detection and evaluation functions are merged into an integrated game machine system. The operation detection device, state detection device, operation evaluation device, and state evaluation device are combined into a unified system that processes both operation and state data through a single evaluation framework, reducing overall system complexity while maintaining comprehensive evaluation capabilities.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The control unit serves as an intermediary that coordinates between the detection devices and evaluation devices. It manages the data flow from operation and state detection, processes the information through the evaluation devices, and generates the final game feedback, thereby simplifying the interaction between multiple complex components.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If the game demands gestures similar to real musical instruments, then the presence and evaluation are enhanced, but the difficulty of operation increases

Engineering Contradiction:
Improvepresence enhancementVSAvoiddifficulty of using input apparatus
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system provides immediate feedback through the evaluation devices that inform players whether their gestures and operations meet the authenticity criteria. This feedback mechanism guides players to gradually master the proper gestures, reducing the perceived difficulty over time while maintaining the presence enhancement benefits of authentic playing styles.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9821225B2Game machine, control method used in same, and non-transitory computer readable storage medium
Publication Date: 2017.11.21 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US9821225B2 patent drawing
  • US9821225B2 patent drawing
  • US9821225B2 patent drawing

AI summary

Provided is a game machine that can expand the range of play actions demanded of a player. The game machine is provided with an input apparatus including four play operation units, and provides a music game that demands of the player a predetermined operation of each play operation unit. The game machine is provided with: a vibration sensor that detects a predetermined operation of each play operation unit; and an optical sensor that detects player actions during play of the music game. Also, the game machine evaluates the predetermined operation of the player on the basis of the detection results of the vibration sensor and evaluates player actions that are correlated with the predetermined operation on the basis of the detection results of the optical sensor.