Game Machine Lottery Mechanism with Temporal Positional Visual Effects

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Solution Overview

Problem

In game machines with lottery mechanisms, attracting player attention to valuable options like high-payout choices is challenging due to the lack of effective methods to highlight these options during the selection process.

Innovation Solution

A game machine with a lottery mechanism that uses a relative movement between a lottery board and a lottery object, incorporating an effect device and control system to create predetermined effects when specific temporal and positional conditions are met, enhancing the visibility and attractiveness of certain options.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If no effect device is used in the lottery mechanism, then the device complexity is reduced, but the ability to attract player attention to valuable options deteriorates

Engineering Contradiction:
Improvevisibility of valuable optionsVSAvoidcomplexity of lottery mechanism
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

The effect device changes the visual appearance of lots by illuminating them with different colors or brightness levels. Valuable lots are highlighted with distinctive colors or increased illumination intensity to attract player attention, while non-valuable lots maintain normal appearance. This visual differentiation resolves the contradiction by making valuable options noticeable without fundamentally altering the lottery mechanism's structure.

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The effect device causes selected lots to vibrate or move dynamically during the lottery process. This mechanical motion draws player attention to specific valuable options without adding complex structural elements to the lottery mechanism itself, thereby improving visibility while maintaining relatively simple device architecture.

Inventive Principle:
Principle #18Mechanical vibration

2Illumination intensity

If effect device is always active, then player attention is continuously attracted, but the loss of time for lottery processing increases

Engineering Contradiction:
Improvevisibility of valuable optionsVSAvoidlottery processing time
Core Design Contradiction:
Illumination intensityVSLoss of time

Solution Approach 1:

The effect device operates periodically rather than continuously, activating only at specific moments during the lottery process such as when valuable lots are selected or at predetermined time intervals. This periodic activation maintains player engagement and highlights valuable options without causing excessive delays in lottery processing, as the effect is brief and timed strategically.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The effect device is activated in advance to highlight valuable lots before the actual selection occurs. By pre-illuminating or animating valuable options, players are guided toward these choices without extending the overall lottery duration, as the effect serves as a preparatory visual cue rather than a prolonged interruption.

Inventive Principle:
Principle #10Preliminary action

3Illumination intensity

If effect device highlights specific lots, then player attention to valuable options is improved, but the loss of information about other options increases

Engineering Contradiction:
Improvevisibility of valuable optionsVSAvoidvisibility of all options
Core Design Contradiction:
Illumination intensityVSLoss of information

Solution Approach 1:

The effect device applies visual enhancement locally to specific valuable lots rather than uniformly to all lots. Only selected lots receive special illumination or animation, while other lots maintain their standard appearance. This localized approach attracts attention to valuable options without completely obscuring other options, as players can still see and understand the full range of available choices.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The effect device provides enhanced visual information for a subset of lots rather than attempting to equally highlight all options. By applying the effect partially to only the most valuable or strategically important lots, the system draws necessary attention without overwhelming players with excessive visual stimuli across all options, maintaining a balance between guidance and information completeness.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS10019873B2Game machine, game control method, and computer program
Publication Date: 2018.07.10 KONAMI GAMING INC
  • US10019873B2 patent drawing
  • US10019873B2 patent drawing
  • US10019873B2 patent drawing

AI summary

A game machine is provided with a center unit which holds a lottery to select at least one option from a plurality of options by a relative movement between a roulette ring having a plurality of pockets corresponding respectively to the plurality of options and a ball and a center monitor which makes predetermined effects to a lottery in the center unit. The game machine controls the center monitor so as to make the effects when a temporal condition which is a lapse of a predetermined time after the lottery is started and a positional condition under which a JP pocket corresponding to a specific option among the plurality of options and the ball are in a predetermined positional relationship are satisfied.