Game Machine Music Integration via Intermediary Service

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Solution Overview

Problem

Existing game machines face challenges in utilizing music from distribution services for gameplay due to the need for individual negotiations with multiple music right holders, which is time-consuming and effort-intensive, and existing music distribution systems primarily focus on music reproduction rather than game integration.

Innovation Solution

A game machine system that connects to music and music score data servers via a network, providing a music selection opportunity from a music distribution service, using member authentication to access and combine music data with music score data for guiding and judging user actions in rhythm with the music.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a large number of pieces of music are prepared for play in the game machine, then the variety and interest of the game is improved, but the time and efforts required for negotiating with multiple right holders increases significantly

Engineering Contradiction:
Improvevariety of musicVSAvoidnegotiation time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent introduces a music distribution service as an intermediary between the game machine and music right holders. This service aggregates music licensing, allowing the game machine to access a large number of music pieces through a single interface rather than negotiating individually with each right holder, thus resolving the contradiction between music variety and negotiation time

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of manufacture

If music data is acquired from a music distribution service for game play, then the ease of music integration is improved, but the system complexity increases due to network connection and data synchronization requirements

Engineering Contradiction:
Improveease of music integrationVSAvoidsystem complexity
Core Design Contradiction:
Ease of manufactureVSDevice complexity

Solution Approach 1:

The patent divides the music data acquisition system into separate functional modules: a music data acquisition unit that handles network communication with the music distribution service, and a game play unit that uses the acquired music data. This segmentation isolates the complexity of network integration to a specific module, making the overall system easier to manage and maintain while still enabling easy music integration

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20240033641A1Game machine, game system, storage medium used in same, and control method
Publication Date: 2024.02.01 KONAMI AMUSEMENT CO LTD
  • US20240033641A1 patent drawing
  • US20240033641A1 patent drawing
  • US20240033641A1 patent drawing

AI summary

Provided is a game machine in which pieces of music prepared in a music distribution service provided only to members can be utilized in game play. A game machine provides a music selection opportunity to select music for play, such that multiple pieces of music are included as options in a music distribution service, which is provided separately from music games as a service that distributes multiple pieces of music only to user terminal devices that have passed member authentication. In addition, the game machine acquires musical score data for play corresponding to music for play from a game distribution system connected via a network. Furthermore, the game machine acquires music data corresponding to music for play from a music distribution system connected via the network, such that a music game is provided according to the combination of the music data and the musical score data for play.