Game Machine Conditional Execution via Parameter Conditions

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Solution Overview

Problem

Current game machines allow players only to instruct game processing without specifying conditions for execution, limiting gameplay complexity and player control.

Innovation Solution

A game machine that updates game-related parameters at set intervals, using storage to associate operation information with parameter conditions, allowing players to judge and execute game processing based on these conditions, enabling more nuanced gameplay through operation details such as button presses, timing, and force.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the game machine only executes predetermined game processing based on simple operations, then the ease of operation is improved, but the adaptability or versatility deteriorates

Engineering Contradiction:
Improveease of operationVSAvoidadaptability or versatility
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent applies parameter changes by introducing parameter conditions (such as timing, position, or state parameters) that modify how operation information is processed. Instead of directly executing game processing based solely on operation input, the system evaluates whether operation information satisfies specific parameter conditions before execution. This allows the same operation input to trigger different game processing outcomes based on varying parameters like timing or character state, thereby enhancing adaptability while maintaining simple operation interfaces.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the game machine allows players to specify conditions for executing game processing, then the adaptability or versatility is improved, but the device complexity increases

Engineering Contradiction:
Improveadaptability or versatilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-defining parameter conditions and storing them in advance before game execution. The system prepares multiple parameter condition sets that correspond to different operation information types, and these conditions are evaluated automatically during game processing. This approach allows complex conditional logic to be implemented without requiring real-time complex calculations or additional hardware, as the evaluation rules are predetermined and stored for efficient retrieval and comparison during gameplay.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If the game machine executes game processing at given time intervals with parameter updates, then the productivity is improved, but the loss of time increases due to continuous parameter checking

Engineering Contradiction:
ImproveproductivityVSAvoidloss of time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent applies periodic action by executing game processing at predetermined time intervals rather than continuously monitoring and processing operations. The system updates game-related parameters periodically and evaluates parameter conditions at these discrete intervals, which reduces computational overhead and processing time compared to continuous evaluation. This periodic execution mode maintains game responsiveness while minimizing the time lost to parameter checking and condition evaluation.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS8348735B2Game machine, game machine control method, and information storage medium
Publication Date: 2013.01.08 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US8348735B2 patent drawing
  • US8348735B2 patent drawing
  • US8348735B2 patent drawing

AI summary

Provided is a game machine allowing a game player to give an instruction to perform predetermined game processing to the game machine and an instruction of the condition of when the predetermined game processing is started. The game machine performs game processing at given time intervals, updates one or more game-related parameters, and causes the update to be reflected on a game screen. A storage unit (50) stores a parameter condition representing the condition of parameters in correspondence with each of a plurality of items of operation information indicating details of an operation for making the game machine execute given game processing. A judging unit (56) judges whether or not the one or more parameters satisfy the parameter condition corresponding to operation information indicating details of a game player's operation. A game processing executing unit (58) starts executing the given game processing in accordance with a judgment made by the judging unit (56).