Game Machine Reel Spin Time Adjustment for Player Judgment Recovery

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Solution Overview

Problem

Existing game machines do not provide players with an opportunity to regain composure when experiencing continuous losses, leading to impaired judgment and potential further financial losses.

Innovation Solution

A game machine system that monitors the difference between inserted and paid game value, extending game time, spinning time, deceleration time, acceleration time, and interval time when the difference exceeds a preset reference value, allowing players to reconsider their situation and avoid further losses.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the game machine allows continuous rapid play without interruption, then the productivity and business availability are improved, but the player's judgment becomes impaired due to continuous losses

Engineering Contradiction:
Improvenumber of games played per unit timeVSAvoidplayer's judgment accuracy
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent applies dynamics by making the game time adjustable based on real-time monitoring of player performance. The system dynamically extends game time when the player suffers continuous losses, transforming the static game duration into a dynamic parameter that adapts to player state, thereby preventing judgment impairment while maintaining overall productivity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements feedback through a monitoring system that continuously tracks the player's win-loss record and game value transactions. When the monitor detects continuous losses exceeding a predetermined threshold, it triggers the adjuster to extend game time, creating a closed-loop control system that responds to player performance and adjusts gameplay accordingly.

Inventive Principle:
Principle #23Feedback

2Reliability

If the game time is extended to help players regain serenity, then the player's judgment recovery is improved, but the productivity and number of games played decreases

Engineering Contradiction:
Improveplayer's judgment accuracyVSAvoidnumber of games played per unit time
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent applies partial action by extending game time only partially and temporarily, rather than permanently. The extension is activated only when specific conditions (continuous losses) are met and lasts for a predetermined period, after which normal game flow resumes. This partial intervention is sufficient to help players regain serenity without permanently reducing productivity.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The patent implements periodic action through intermittent game time extensions based on periodic monitoring of player performance. The system continuously monitors win-loss ratios and triggers time extensions only when necessary, creating a periodic pattern of intervention rather than continuous disruption. This maintains overall productivity while providing periodic opportunities for players to regain composure.

Inventive Principle:
Principle #19Periodic action

3Productivity

If the game time is shortened to increase the number of games played, then the productivity is improved, but the player lacks time to reconsider their situation and may squander money

Engineering Contradiction:
Improvenumber of games played per unit timeVSAvoidplayer's financial loss
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The patent applies preliminary anti-action by preventing harmful financial losses before they occur through proactive monitoring and intervention. The system monitors player performance in real-time and extends game time when continuous losses are detected, counteracting the harmful effect of impulsive spending before the player can squander money, rather than reacting after damage has occurred.

Inventive Principle:
Principle #9Preliminary anti-action

Solution Approach 2:

The patent implements beforehand cushioning by providing a protective mechanism in the form of extended game time that cushions the player against the harmful effects of continuous losses. This time extension acts as a buffer, giving the player additional opportunity to regain serenity and make more rational decisions, thereby preventing further financial harm before it can fully manifest.

Inventive Principle:
Principle #11Beforehand cushioning (Prior cushioning)

Data Source

PatentUS7727066B2Game machine, game machine system, and method of controlling a game machine reel spin time
Publication Date: 2010.06.01 KONAMI GAMING INC
  • US7727066B2 patent drawing
  • US7727066B2 patent drawing
  • US7727066B2 patent drawing

AI summary

A game machine includes a monitor, a comparator and an adjuster. The monitor monitors a difference between the amount of game value inserted and the amount of game value paid. The comparator compares the difference with a preset reference value. The adjuster extends a game time of a game performed on the monitor when a result of the comparison that the difference is greater than the reference value is determined by the comparator.