Game Machine Simultaneous Game Medium Release for Bingo

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Solution Overview

Problem

Traditional game machines that incorporate a bingo element require prolonged gameplay due to the sequential release of game media, limiting the ability to win by hitting multiple distant points simultaneously, and lack innovative combinations with crane game elements.

Innovation Solution

A game machine design that includes a housing with a determination area, operation section, game medium release means, detection means, and determination means, allowing for simultaneous release and detection of multiple game media to satisfy winning conditions, combining the 'aim and scoop' mechanics with bingo gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If game media are released sequentially one by one, then the game mechanism is simple and easy to understand, but the game play time increases and the ability to clear multiple distant points simultaneously is limited

Engineering Contradiction:
Improveease of understanding game mechanismVSAvoidgame play time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The game field is divided into multiple independent reach holes (first reach hole, second reach hole, etc.) that can be cleared simultaneously. Multiple game media are released at once to different reach holes, allowing parallel processing of multiple objectives instead of sequential clearance.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Multiple game media release operations are merged into a single simultaneous release action. The system combines the release of first game media to first reach hole and second game media to second reach hole into one coordinated operation, reducing total operation time while maintaining the ability to clear distant points.

Inventive Principle:
Principle #5Merging (Combining)

2Loss of time

If multiple game media are released simultaneously, then the game play time is reduced and multiple distant points can be cleared, but the device complexity increases

Engineering Contradiction:
Improvegame play timeVSAvoiddevice complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

A control unit acts as an intermediary that coordinates the simultaneous release of multiple game media to different reach holes. This centralized control mechanism manages the complexity of simultaneous operations without requiring complex mechanical synchronization, thereby reducing device complexity while enabling parallel game media release.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces complex mechanical synchronization mechanisms with electronic control systems. Instead of using mechanical linkages to coordinate multiple release actions, the system uses electronic signals from the control unit to trigger releases simultaneously, simplifying the mechanical device complexity while achieving the desired simultaneous operation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Area of stationary object

If reach holes are situated away from each other, then the game field coverage is increased, but it becomes impossible to win when reach holes are distant and sequential release is used

Engineering Contradiction:
Improvegame field coverageVSAvoidwinning capability
Core Design Contradiction:
Area of stationary objectVSProductivity

Solution Approach 1:

The game field is segmented into multiple spatially distributed reach holes that can be independently targeted. This segmentation allows the game field to cover a larger area with reach holes positioned at different locations, while each hole can be cleared by dedicated game media released simultaneously.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transitions from sequential one-dimensional progression through reach holes to simultaneous multi-dimensional targeting. Multiple game media are launched in different directions and distances at the same time, utilizing spatial dimensions to clear distant reach holes concurrently, thereby maintaining winning capability across expanded game field coverage.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS9754460B2Game machine
Publication Date: 2017.09.05 BANDAI NAMCO EXPERIENCE INC
  • US9754460B2 patent drawing
  • US9754460B2 patent drawing
  • US9754460B2 patent drawing

AI summary

A game machine includes: game medium release means that releases a plurality of game media to a determination area included in a game space based on an operation input from operation section; detection means that detects the occurrence or non-occurrence of a predetermined event at a plurality of determination points provided in the determination area, the predetermined event occurring due to a released game medium among the plurality of game media; and determination means that performs a win determination process based on the occurrence or non-occurrence of the predetermined event at the plurality of determination points provided in the determination area, the determination means determining that the player has won the game when a plurality of determination points among the plurality of determination points at which the predetermined event has occurred satisfy a winning condition.