Game Machine for Hip Thrust Exercise with Integrated Feedback

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Solution Overview

Problem

Existing hip/pelvic thrust exercise machines are either uncomfortable, lack competitive and entertaining features, or are bulky and costly, failing to effectively motivate users to burn calories and provide feedback on their performance.

Innovation Solution

A game machine designed for hip/pelvic thrusting exercises, featuring a floor plate, adjustable post member, torso member, shaft member, and resistance mechanism, with visual and audio feedback, allowing users to compete and track calorie burn, thrusting speed, and energy expenditure, while being portable and cost-effective.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional hip thrust exercise devices are used, then calorie burning exercise function is provided, but user comfort is poor and no gaming/entertaining means are available

Engineering Contradiction:
Improveexercise functionVSAvoiduser comfort
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent combines exercise equipment with gaming/entertaining features into a single integrated system. The exercise device includes visual displays, audio outputs, and game software that provide entertainment during exercise, transforming a purely functional device into a multi-functional system that simultaneously delivers workout and entertainment value.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The exercise device is designed to perform multiple functions: physical exercise (hip thrust movements), entertainment (gaming features, visual displays, audio output), and motivation (calorie tracking, performance feedback). This multi-functionality addresses the limitation of traditional devices by making the equipment adaptable to various user needs beyond just exercise.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If basic exercise devices are used, then calorie burning is enabled, but competitive and entertaining features are lacking

Engineering Contradiction:
Improvecalorie burningVSAvoidgaming and entertainment features
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system merges exercise functionality with gaming and entertainment features. Visual displays show game-related information and feedback, audio outputs provide game sounds and motivational cues, and the control system integrates exercise tracking with game mechanics, creating a unified experience that combines productivity with entertainment.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The device provides real-time feedback through visual displays and audio outputs during exercise. The system monitors exercise performance metrics and presents them in an engaging manner that motivates continued exercise, transforming mundane repetition into gamified feedback loops that encourage higher productivity.

Inventive Principle:
Principle #23Feedback

3Reliability

If complex exercise machines are used, then exercise support is provided, but device size is large and maintenance cost is high

Engineering Contradiction:
Improveexercise supportVSAvoiddevice size and components
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The exercise device is divided into functional segments: a support structure for positioning, a resistance mechanism for exercise, and a separate control system with display and audio components. This segmentation allows each component to be optimized independently and simplifies maintenance by isolating complex electronic components from the mechanical exercise elements.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The control system serves multiple functions: tracking exercise performance, displaying game information, providing audio feedback, and monitoring calories burned. By consolidating these functions into a single integrated control unit rather than separate complex systems, the device achieves reliability without excessive size or complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Ease of operation

If exercise devices without feedback systems are used, then basic exercise is enabled, but performance feedback and motivation are not provided

Engineering Contradiction:
Improvebasic exercise capabilityVSAvoidperformance feedback
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system implements comprehensive feedback mechanisms through visual displays that show real-time exercise metrics, game status, and performance indicators. Audio outputs provide additional feedback layers including motivational messages and game-related sounds. This feedback loop transforms basic exercise into an informed, engaging activity where users can track and improve their performance.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The feedback system serves multiple purposes: monitoring exercise form and intensity, tracking calorie expenditure, providing game-related information, and delivering motivational content. This multi-functional feedback approach ensures that information loss is minimized while enhancing both exercise safety and user engagement.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The game machine provides a fun and motivating experience, encouraging users to burn more calories, offering competitive gameplay, and providing real-time feedback on performance, while being easy to use and maintain, with adjustable resistance and display of energy and speed metrics.

Implementation Method 1

The means for providing resistance is selected from the group consisting of a gear system, a chain and sprocket system, a spring system, belt and pulley system, a pneumatic system, an electromagnetic generator, a hydraulic fluid system, or an electromagnetic alternator.

Methodology Applied
Scientific EffectElectromagnetic induction: Electromagnetic Induction

Data Source

PatentUS10741005B1Pump bot
Publication Date: 2020.08.11 MUNZ CHRIS
  • US10741005B1 patent drawing
  • US10741005B1 patent drawing
  • US10741005B1 patent drawing

AI summary

A game machine for performing hip/pelvic thrusting game or exercise is disclosed. The game machine may include a floor plate, at least one post member, a torso member, a shaft member, a thrusting pad element and a means for providing resistance. The shaft member is partially inserted into a receiving face of the torso member. The means for providing resistance to a reciprocating motion of the shaft member may be located inside the torso member and is configured in such a manner that the reciprocating shaft member is moved in and out of the torso member by the thrusting motion of the game player. The game machine may be connected to the internet to allow for players to compete remotely and for players to maintain an account storing game playing records and information.