Game Machine Video Replay for Extended Player Engagement

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Solution Overview

Problem

Game machines using physical drawing mechanisms often have short player engagement due to instantaneous decision-making, and existing game devices do not effectively capture and display game results like drawing outcomes.

Innovation Solution

A game machine with image-taking devices, display devices, option detection, video picture specification, and output capabilities to capture and replay the drawing process, allowing players to confirm and extend their engagement with the drawing result through slow, repeated, enlarged, or angle-switched video playback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If a physical drawing mechanism is used to select options instantaneously, then the game progression is fast, but the player's engagement time is shortened

Engineering Contradiction:
Improvegame progression speedVSAvoidplayer engagement time
Core Design Contradiction:
SpeedVSDuration of action of moving object

Solution Approach 1:

The system captures video pictures of the drawing process in advance before the drawing is complete. This preliminary capture allows the drawing result to be reviewed multiple times after the instantaneous physical drawing occurs, extending player engagement without slowing down the actual drawing process.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates a video copy of the physical drawing process and displays it on a monitor. This copy allows players to view the drawing result repeatedly and from different angles, extending engagement time while the actual physical drawing remains instantaneous for game progression.

Inventive Principle:
Principle #26Copying

2Device complexity

If the drawing result is confirmed only through the physical drawing mechanism, then the system is simple, but the player cannot confirm the drawing result clearly or for extended time

Engineering Contradiction:
Improvesystem complexityVSAvoiddrawing result confirmation
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The system introduces a video picture capturing device and display monitor as intermediaries between the physical drawing mechanism and the player. These intermediaries provide enhanced visual confirmation of the drawing result without complicating the core drawing mechanism itself.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system adds a temporal dimension by capturing and replaying the drawing process as video, and a spatial dimension by displaying enlarged images on a monitor. This allows players to examine the drawing result in detail without adding mechanical complexity to the drawing mechanism.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Duration of action of moving object

If video pictures are captured and displayed for drawing result confirmation, then player engagement is extended, but the device complexity increases

Engineering Contradiction:
Improveplayer engagement timeVSAvoiddevice complexity
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The system uses video copying technology to capture and replay the drawing process. This allows extended player engagement through multiple viewings of the same physical drawing event without requiring additional physical drawing mechanisms or increasing the complexity of the core drawing system.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9216357B2Game machine, and, control method of controlling computer and computer program used therein
Publication Date: 2015.12.22 KONAMI GAMING INC
  • US9216357B2 patent drawing
  • US9216357B2 patent drawing
  • US9216357B2 patent drawing

AI summary

A game machine uses a center unit that utilizes a physical operation of a ball to select at least one pocket by a drawing, and includes: cameras that are placed to be able to take images of the pockets; a center monitor that can display a video picture taken by the camera; and, sensors that detects the pocket decided by the drawing. And, the game machine specifies a predetermined video picture range from the video picture taken by the cameras, based on a detection result of the sensors, so as to include the video picture of the selected pocket at a time when the selected pocket is selected, and, displays a predetermined video picture on the center monitor based on the video picture in the predetermined video picture range specified.