Game Machine Video Replay for Extended Player Engagement
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Solution Overview
Problem
Game machines using physical drawing mechanisms often have short player engagement due to instantaneous decision-making, and existing game devices do not effectively capture and display game results like drawing outcomes.
Innovation Solution
A game machine with image-taking devices, display devices, option detection, video picture specification, and output capabilities to capture and replay the drawing process, allowing players to confirm and extend their engagement with the drawing result through slow, repeated, enlarged, or angle-switched video playback.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Speed
If a physical drawing mechanism is used to select options instantaneously, then the game progression is fast, but the player's engagement time is shortened
Solution Approach 1:
The system captures video pictures of the drawing process in advance before the drawing is complete. This preliminary capture allows the drawing result to be reviewed multiple times after the instantaneous physical drawing occurs, extending player engagement without slowing down the actual drawing process.
Solution Approach 2:
The system creates a video copy of the physical drawing process and displays it on a monitor. This copy allows players to view the drawing result repeatedly and from different angles, extending engagement time while the actual physical drawing remains instantaneous for game progression.
2Device complexity
If the drawing result is confirmed only through the physical drawing mechanism, then the system is simple, but the player cannot confirm the drawing result clearly or for extended time
Solution Approach 1:
The system introduces a video picture capturing device and display monitor as intermediaries between the physical drawing mechanism and the player. These intermediaries provide enhanced visual confirmation of the drawing result without complicating the core drawing mechanism itself.
Solution Approach 2:
The system adds a temporal dimension by capturing and replaying the drawing process as video, and a spatial dimension by displaying enlarged images on a monitor. This allows players to examine the drawing result in detail without adding mechanical complexity to the drawing mechanism.
3Duration of action of moving object
If video pictures are captured and displayed for drawing result confirmation, then player engagement is extended, but the device complexity increases
Solution Approach 1:
The system uses video copying technology to capture and replay the drawing process. This allows extended player engagement through multiple viewings of the same physical drawing event without requiring additional physical drawing mechanisms or increasing the complexity of the core drawing system.
Data Source
AI summary
A game machine uses a center unit that utilizes a physical operation of a ball to select at least one pocket by a drawing, and includes: cameras that are placed to be able to take images of the pockets; a center monitor that can display a video picture taken by the camera; and, sensors that detects the pocket decided by the drawing. And, the game machine specifies a predetermined video picture range from the video picture taken by the cameras, based on a detection result of the sensors, so as to include the video picture of the selected pocket at a time when the selected pocket is selected, and, displays a predetermined video picture on the center monitor based on the video picture in the predetermined video picture range specified.


