Game Management Component for Connected Device Network Storytelling
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Connected device networks in homes, composed of devices from various manufacturers, lack cohesiveness, leading to a disjointed user experience and limited interaction beyond the virtual world in gaming applications.
Innovation Solution
A game management component that identifies and communicates with multiple electronic devices over data networks, determines their APIs, and transmits formatted messages to perform game actions based on device data, creating a cohesive narrative across the networked devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If devices from various manufacturers are integrated into a connected device network, then the quantity and diversity of devices increases, but the cohesiveness and standardized interaction between devices deteriorates
Solution Approach 1:
The patent introduces a game management component as an intermediary system that mediates between diverse electronic devices and the gaming application. This component receives data from multiple devices, standardizes the data format, and processes it uniformly, thereby enabling devices from various manufacturers to work together cohesively without requiring each device to implement complex interoperability protocols
Solution Approach 2:
The game management component serves multiple functions: it acts as a data collection hub, a standardized interface layer, a game logic processor, and a narrative engine. By consolidating these diverse functions into a single universal component, the system achieves coherence across heterogeneous devices without requiring each device to be complex
2Ease of operation
If user interactions are limited to virtual world actions, then the gaming system remains simple to operate, but the real-world impact and engagement of the gaming experience deteriorates
Solution Approach 1:
The patent segments the gaming system into distinct functional layers: the simple user interface layer for virtual world interaction, the game management component for processing, and the electronic device network for real-world execution. This segmentation allows users to interact through simple virtual commands while the system handles the complexity of real-world device control separately
Solution Approach 2:
The patent extends the gaming experience from a two-dimensional virtual screen into the third dimension of physical space by controlling electronic devices in the real world. Lighting, temperature, and other environmental factors become additional dimensions of interaction, transforming static gaming into dynamic real-world engagement while maintaining interface simplicity
3Adaptability or versatility
If the gaming system controls multiple electronic devices with different APIs, then the real-world interaction capability increases, but the device communication complexity increases
Solution Approach 1:
The game management component serves as an intermediary that abstracts away the complexity of different device APIs. It provides a unified interface for receiving game actions and internally handles the translation to device-specific protocols, thereby enabling multi-device control without exposing API complexity to the user or game logic
Solution Approach 2:
The system dynamically changes communication parameters by adapting message formats and protocols based on the target device type. The game management component detects device types and automatically adjusts communication parameters to match the appropriate API specification, enabling seamless integration of diverse devices without requiring the system to maintain all protocol complexities simultaneously
Data Source
AI summary
Systems, methods and articles of manufacture for affect a virtual world based n available electronic devices. A control node identifies electronic devices present within a physical environment. Embodiments detect a device type of a first electronic device and determine an API implemented by the first electronic device, based on the detected device type of the first electronic device. Electronic messages are transmitted to the first electronic device, via the one or more data communications networks. The electronic messages are formatted according to the determined API. One or more actions are determined for a first user for a first computer game, based on data received from the first electronic device via the one or more data communications networks, and a game state for the first computer game is updated, based on performance of the one or more actions.


