Game Management Device Priority Setting for Gift Selection

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Solution Overview

Problem

In conventional game systems, users cannot easily determine if a gift they intend to give to another user will be appreciated, as they lack information about the recipient's preferences or possessions, leading to unwanted gifts.

Innovation Solution

A game management device and system that includes a priority setting unit, which recommends gifts based on the recipient's game information, storing user data and setting priorities for objects owned by the giver, and notifying the giver of these priorities to facilitate more desirable gift-giving.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the user gives a gift without checking the recipient's possessions, then the gift-giving operation is simple, but the recipient may already have the same item and will not be pleased

Engineering Contradiction:
Improvegift-giving operationVSAvoidrecipient satisfaction
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system performs preliminary action by automatically checking the recipient's possessions and wish list before the gift-giving operation. The priority setting unit pre-calculates the suitability of each gift candidate based on the recipient's game information, so when the user performs the gift-giving operation, the system has already prepared the priority information to guide the user's selection, ensuring both simplicity and reliability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system introduces feedback by providing the user with priority information about which gifts the recipient is most likely to want. The priority notification unit feeds back this information to the user, allowing the user to make an informed decision about which gift to give, thereby increasing the likelihood of recipient satisfaction while keeping the operation simple.

Inventive Principle:
Principle #23Feedback

2Reliability

If the user confirms with the recipient whether they want a specific gift, then the recipient satisfaction increases, but the operation becomes complex and time-consuming

Engineering Contradiction:
Improverecipient satisfactionVSAvoidgift-giving process
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system applies self-service by automatically gathering the recipient's game information and wish list data, and the priority setting unit automatically calculates the priority of each gift candidate. This eliminates the need for direct communication between users to confirm gift preferences, reducing operational complexity while maintaining high reliability through automated information processing.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The game management device acts as an intermediary between the gift-giver and the recipient. It automatically retrieves the recipient's game information and uses the priority setting unit to determine suitable gifts, serving as a mediator that translates the recipient's preferences into actionable priority information for the giver, thereby avoiding direct user-to-user confirmation processes.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Measurement precision

If the system provides detailed information about recipient's possessions and preferences, then the gift selection accuracy improves, but the information processing complexity increases

Engineering Contradiction:
Improvegift selection accuracyVSAvoidinformation processing system
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system extracts only the essential information needed for gift selection from the recipient's comprehensive game data. The priority setting unit focuses on extracting relevant features such as owned objects, wish list items, and game preferences, processing only this extracted information to determine gift priorities, thereby achieving high accuracy without requiring complex processing of all available data.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS10245515B2Game management device, game system, and computer-readable storage medium having program recorded thereon
Publication Date: 2019.04.02 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US10245515B2 patent drawing
  • US10245515B2 patent drawing
  • US10245515B2 patent drawing

AI summary

A game management device includes a game information storage control unit for storing in a storage device, an each user's game information, the game information storage control unit including an owned object information storage control unit for storing in a storage device, an object owned by each user; a priority setting unit for setting a priority for an object owned by a first user according to a first user's gift destination selecting operation of selecting a second user as a gift destination, the priority setting unit setting the priority based on a second user's game information for recommending the object owned by the first user for a gift to the second user; and a priority notification unit for transmitting to a terminal device of the first user, an information for notifying the priority set for the object owned by the first user.