Game Map Unlocking With Airspace Transfer for Free Exploration

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Solution Overview

Problem

Existing game programs restrict player characters to resume movement only from the location where a ground field map is unlocked, limiting exploration of virtual spaces.

Innovation Solution

The game program enables player characters to move from a ground field to an airspace field by changing the ground and airspace maps to a state with included information, allowing movement control based on user input and virtual gravity, with the option to land on objects in the airspace field.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the player character is restricted to resume movement only from the location where the ground field map is unlocked, then the map information can be securely revealed, but the exploration freedom of the virtual space is reduced

Engineering Contradiction:
Improvemap information securityVSAvoidexploration freedom
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent introduces an airspace field as a new dimension above the ground field. When map information is unlocked on the ground field, the player character is automatically moved to the corresponding airspace field, providing a new dimensional space for exploration while maintaining the security of map information revelation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The virtual space is segmented into multiple ground fields and corresponding airspace fields. Each ground field has its own airspace field above it, allowing players to explore different dimensional layers independently. This segmentation enables flexible movement and exploration without compromising map information security.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If the ground field map and airspace field map are changed to include map information, then the player character can navigate more effectively, but the system complexity increases

Engineering Contradiction:
Improvenavigation effectivenessVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The map system is designed to serve multiple functions simultaneously: it displays ground field information, airspace field information, and automatically triggers character movement. The same map display mechanism serves both as information presentation and as a control interface for character relocation, reducing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent merges the ground field map and airspace field map into a unified display system. Both maps are displayed together on the display unit, allowing players to navigate and understand the relationship between ground and airspace fields simultaneously, simplifying the navigation interface.

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This configuration allows for easier exploration of both airspace and ground fields by resuming movement control after map information is unlocked, enhancing user navigation and recognition of destinations.

Implementation Method 1

virtual gravity is set from an upward direction to a downward direction in the virtual space, and in the movement control after the resuming, the player character may be moved in the downward direction based on the gravity

Methodology Applied
Scientific EffectVirtual gravity: Gravitation

Data Source

PatentUS20250339776A1Storage medium storing game program, game system, game apparatus, and game processing method
Publication Date: 2025.11.06 NINTENDO CO LTD
  • US20250339776A1 patent drawing
  • US20250339776A1 patent drawing
  • US20250339776A1 patent drawing

AI summary

Displaying is performed based on a map image of an area in a first state including map information or a map image of an area in a second state not including the map information. When a first condition is satisfied at a first location on a ground field of a first ground area, a ground map of the first ground area and an airspace map of a first airspace area above the first location are changed from the second state to the first state. When the first condition is satisfied, a player character is moved from the first location to a second location in an airspace field of the first airspace area, and movement control based on a user's movement operation input is resumed after the movement to the second location.