Game Terminal Map Data Parameter Adjustment
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Solution Overview
Problem
Existing game methods that utilize positional information do not effectively incorporate map data to set or change game parameters, limiting the immersive and competitive aspects of gameplay.
Innovation Solution
A method and system that acquire map data corresponding to player terminal positions to set or change game parameters, allowing for dynamic gameplay by incorporating facility and map information, enabling multiple players to compete or cooperate based on their positional information.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If only latitude-longitude parameters are used to establish a game map, then the system complexity is low, but the game immersion and competitiveness are insufficient
Solution Approach 1:
The patent applies preliminary action by pre-acquiring and storing detailed map data including facility information, terrain data, and geographic features before the game starts. This allows the game to immediately utilize rich environmental information without adding real-time processing complexity, thereby enhancing immersion while maintaining system simplicity.
Solution Approach 2:
The patent introduces map data as an intermediary layer between the player's positional information and the game parameters. This intermediary contains facility information, terrain data, and geographic features that mediate how position translates into game mechanics, enriching the gaming experience without directly increasing system complexity.
2Adaptability or versatility
If map data is acquired and used to set game parameters, then the game becomes more immersive, but the data processing requirements increase
Solution Approach 1:
The patent extracts only the necessary game parameters from the comprehensive map data based on the player's current position and game context. Instead of processing all available map information, the system selectively extracts relevant facility information, terrain data, and geographic features, reducing data processing load while maintaining game parameter variety.
Solution Approach 2:
The patent applies local quality by setting game parameters based on the specific characteristics of the local area where the player is positioned. Different regions of the map data confer different game parameters, allowing the game to be highly adaptive locally while processing only the relevant local data rather than the entire map dataset.
3Productivity
If positional information is used to establish a basic game map, then the implementation is simple, but the competitive and cooperative elements among players are limited
Solution Approach 1:
The patent merges positional information with detailed map data including facility information and geographic features to create a unified game state. This combination enables rich competitive and cooperative elements by allowing players to interact with the same environmental data, enhancing gameplay engagement without requiring separate complex systems for each player.
Solution Approach 2:
The patent creates a universal map data structure that serves multiple functions simultaneously: it establishes the game map, sets game parameters, enables competitive elements, and supports cooperative gameplay. This multi-functional approach enhances gameplay engagement while avoiding the complexity of separate systems for each function.
Data Source
AI summary
A method including acquiring positional information for identifying a position of a terminal associated with a first player. The method further includes acquiring a map corresponding to a predetermined region having the position as a center of the map. The method further includes progressing a game associated with the first player based on the positional information and the map. The method further includes acquiring facility information for identifying a facility contained in the map. The method further includes setting a game parameter corresponding to the first player based on the facility information. The method further includes progressing the game based on the game parameter.


