Game Map Display Using Suspicion-Based Enemy Position Marking

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Solution Overview

Problem

In stealth adversarial games, defending party players cannot view the positions of attacking party players through the map, leading to poor game experience and low game competitiveness.

Innovation Solution

A game display method that includes displaying a game interface for a first virtual object, acquiring clue information and updating suspicion values of second virtual objects, and marking their locations on a game scene map based on a threshold range, allowing defending party players to view attacking party positions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the map displays positions of all players of the same camp, then the interaction of players of the same camp is facilitated, but the defending party players cannot view the positions of the attacking party players

Engineering Contradiction:
Improveplayer interactionVSAvoidposition information of opposing party
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The map display uses different visual properties for different types of player positions. Friendly player positions are displayed with one set of visual characteristics, while enemy player positions are displayed with different visual characteristics (such as suspicion value indicators, marks, or color coding). This allows the system to provide differentiated information display based on the identity of the player, enabling defending party players to view attacking party positions while maintaining the same-camp interaction functionality.

Inventive Principle:
Principle #3Local quality

2Reliability

If the map shows only friendly player positions, then player identity protection is maintained, but the defending party players have bad game experience

Engineering Contradiction:
Improveidentity protectionVSAvoidgame experience
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system displays partial position information about enemy players rather than complete or no information. Specifically, it displays position information only when the suspicion value exceeds a threshold, or displays position information in a limited manner (such as showing only the last known position or position with certain confidence level). This partial disclosure improves game experience for defending party players while maintaining a degree of identity protection and game balance.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12539464B2Game display method, device, electronic equipment and storage medium
Publication Date: 2026.02.03 NETEASE (HANGZHOU) NETWORK CO LTD
  • US12539464B2 patent drawing
  • US12539464B2 patent drawing

AI summary

A game display method and device, electronic equipment and a storage medium are provided. The method includes: displaying a game interface corresponding to a first virtual object; in response to a preset game event, acquiring clue information of a second virtual object in a game scene, and updating the current suspicion value of at least one second virtual object, wherein the clue information is information generated in response to a first target interactive operation performed by the second virtual object on a target object in the game scene; acquiring location information of the second virtual object with the current suspicion value satisfying a target threshold range in the game scene; and displaying, on a game scene map in the game interface, a mark corresponding to the location information.