Game Mark Display and Invitation Coordination

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Solution Overview

Problem

Current multiplayer battle games have low display efficiency for mark information during the game preparation stage, requiring cumbersome steps for players to share marked points and invite teammates, leading to inefficiencies in communication and coordination.

Innovation Solution

A method and apparatus that display mark information by generating entry prompt information when a target scene point is marked on a scene map, allowing for direct invitation of other virtual objects to follow, simplifying the display and invitation process through a computer device, storage medium, and electronic device.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players mark points and invite teammates through separate independent processes, then mark information can be displayed, but the operation becomes cumbersome and display efficiency is low

Engineering Contradiction:
Improvemark information display operationVSAvoiddisplay efficiency of mark information
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent combines the mark information display process and the invitation process into a single integrated operation. When a player marks a point on the map, the system automatically generates and sends an invitation to teammates simultaneously, eliminating the need for separate manual invitation steps and significantly improving operational efficiency.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system performs preliminary actions by automatically generating invitation information immediately when a mark is created. The invitation control is pre-configured with the marked position information, so that when teammates accept the invitation, they are already directed to the correct location without requiring additional input from the initiating player.

Inventive Principle:
Principle #10Preliminary action

2Loss of information

If players manually initiate invitations after marking points, then teammates can be invited to follow marked points, but multiple steps need to be clicked which is cumbersome

Engineering Contradiction:
Improvemark information transmissionVSAvoidinvitation process steps
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent merges the mark creation function and invitation sending function into a single integrated control. When a player marks a position on the map, the system automatically combines this action with generating and transmitting invitation information to teammates, reducing the complex multi-step process into a single unified operation.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system provides self-service by automatically generating invitation information based on the marked position without requiring the player to manually configure invitation details. The invitation control is automatically populated with the marked position data, and the system handles the transmission process autonomously when the player activates the invitation function.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20240399252A1Method and apparatus for displaying mark information, storage medium, and electronic device
Publication Date: 2024.12.05 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240399252A1 patent drawing
  • US20240399252A1 patent drawing
  • US20240399252A1 patent drawing

AI summary

The present disclosure provides a method for displaying mark information performed by a computer device. The method includes: determining that a first virtual object controlled by a user of the computer device participates in a game task; displaying a preparation interface before the first virtual object enters a virtual game scene configured for the game task; after a target scene point in the virtual game is marked, displaying entry prompt information matching the target scene point in the preparation interface; and in response to an operation performed on an invitation control matching the target scene point, transmitting first entry invitation information to a second virtual object participating in the game task, the first entry invitation information including the target scene point for the second virtual object to follow the first virtual object in the game task.