Game System Operation Mark Path and Velocity Control
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Solution Overview
Problem
Existing game systems lack the ability to variably change the difficulty level of a game, as the difficulty level uniformly increases with the number of light shots indicating operation timing or the tempo of music, limiting the flexibility in adjusting the challenge for players.
Innovation Solution
A game system comprising a display device, an input device, a sequence data storage device, and a mark display control device that displays an operation indication mark moving within a game region with adjustable path and velocity, allowing the difficulty level to be changed based on predetermined conditions such as player operations or music rhythm.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the number of light shots indicating operation timing or the tempo of music is increased to raise difficulty level, then the difficulty level uniformly increases, but the flexibility in adjusting challenge for players is limited
Solution Approach 1:
The moving path of the operation indication mark is made changeable based on predetermined conditions such as player operations or music rhythm. This dynamic adjustment allows the difficulty level to be varied without uniformly increasing the number of light shots or tempo, providing flexibility in challenge adjustment while maintaining game system structure.
Solution Approach 2:
The patent changes the parameter of the operation indication mark's moving path instead of changing the number of light shots or music tempo. By varying the path parameters (such as path length, curvature, or direction changes), the system achieves difficulty adjustment through parameter modification rather than structural complexity increase.
2Adaptability or versatility
If the moving velocity of the operation indication mark is increased to raise difficulty, then the challenge increases, but the player's ability to respond may be overwhelmed
Solution Approach 1:
The moving velocity of the operation indication mark is dynamically adjusted based on predetermined conditions. When certain conditions are met (such as player skill level or music tempo), the velocity increases to raise challenge; otherwise, it maintains a manageable speed for player responsiveness. This dynamic control balances challenge and playability.
Solution Approach 2:
The velocity parameter of the operation indication mark is varied within a controlled range based on game conditions. By adjusting this parameter rather than fixing it, the system provides adaptable challenge levels while ensuring the mark remains within the player's responsive capability.
3Adaptability or versatility
If the moving path of the operation indication mark is extended to increase difficulty, then the challenge increases, but the time required for player response increases
Solution Approach 1:
The path length parameter of the operation indication mark is adjusted based on predetermined conditions. By extending the path only when appropriate (such as when player skill is high or game progression warrants it), the system varies difficulty without unnecessarily increasing response time requirements.
Data Source
AI summary
The disclosed game system is provided with a monitor (3) for displaying and outputting a game screen (50), a touch panel (5) overlaid upon the monitor (3), and an external storage device (20) for storing sequence data (28) wherein operation time periods of the touch panel (5) during a game are described. In addition, the game system displays upon the monitor (3) a game area (52) in which two operation reference units (55A and 55B) disposed so as to be spaced apart from each other have been set, moves an object (60) for designating operation for each of the operation reference units (55A and 55B) between the operation reference units (55A and 55B) while displaying thereof, and controls display of the object (60) so that the movement path of the object (60) changes according to a predetermined condition.


