Game Marker System for Precise Aiming and Strategic Mode Switching

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Solution Overview

Problem

Conventional game systems do not allow users to accurately aim at specific positions in virtual worlds, limiting gameplay precision and strategy.

Innovation Solution

A game system with a game program that allows users to switch between modes, where in one mode they can visually confirm and aim at a target position using a marker, and in another mode, the system adjusts movement parameters based on user input to control a moving object's trajectory, incorporating time limits and use limits for equipment to enhance gameplay strategy.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a predetermined operation is performed in a special mode, then a player object performs a predetermined action, but it is not possible to determine a position in a virtual world as aimed at by a user

Engineering Contradiction:
Improveoperation simplicityVSAvoidposition determination accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

A marker is introduced as an intermediary element that visually indicates the target position on the screen. The marker serves as a mediator between the user's aiming action and the actual target position, allowing users to accurately determine where their character will aim without complex calculations or difficult controls

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces traditional mechanical aiming mechanisms (such as crosshairs, reticles, or complex control combinations) with a visual marker system that directly displays the target position on the screen. This substitution simplifies the aiming mechanism while maintaining or improving precision

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Measurement precision

If the second mode is continued indefinitely, then precise aiming is always available, but the game becomes less strategic and interesting

Engineering Contradiction:
Improveaiming precisionVSAvoidgameplay strategy
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The marker indication function operates periodically rather than continuously. The marker is displayed during specific periods (when the second mode is active) and hidden during other periods (first mode), creating a rhythmic alternation that adds strategic depth while maintaining precision when needed

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system dynamically switches between two operational modes: a first mode without marker indication that encourages exploration and strategy, and a second mode with marker indication that enables precise aiming. This dynamic adaptation allows the game to adjust its characteristics based on gameplay needs

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If the continuable time of the second mode decreases gradually, then strategic elements are added, but the time available for precise aiming is reduced

Engineering Contradiction:
Improvegame strategyVSAvoidmode continuation time
Core Design Contradiction:
Adaptability or versatilityVSDuration of action of moving object

Solution Approach 1:

The marker indication is provided partially rather than continuously - only during the limited period when the second mode is active. This partial provision of the aiming assistance feature creates strategic tension while still delivering the precision benefit when the player chooses to activate it

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS10881959B2Storage medium having stored therein game program, game apparatus, game system, and game processing method
Publication Date: 2021.01.05 NINTENDO CO LTD
  • US10881959B2 patent drawing
  • US10881959B2 patent drawing
  • US10881959B2 patent drawing

AI summary

In a first mode, when a movement operation for a moving body is performed, then based on at least one of the movement operation and an operations performed together with the movement operation, a movement parameter for a moving body object is determined, and in a second mode, based on data indicating a marker-indicated position movement operation, a target position of the moving body object indicated by a marker is changed, and the movement parameter for the moving body object is determined based on the target position. Then, when the movement operation is performed, the moving body object is moved based on the determined movement parameter, and an image of a virtual space is generated.