Game Machine Operation Marker Speed Control for Communication Delay

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Solution Overview

Problem

In multiplayer game systems connected via communication lines, delayed detection of operation times due to congestion can lead to unintended increases in travel speed of operation indication markers, disrupting game control results.

Innovation Solution

A game machine system that includes an input device, a display device, sequence data storage, and a marker display control unit to detect and correct operation times, ensuring the operation indication marker arrives at the correct position at the intended time by adjusting its travel path and speed in response to detected delays.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If operation time detection is performed through communication lines between game machines, then multiplayer game functionality is enabled, but detection delay occurs due to communication congestion

Engineering Contradiction:
Improvemultiplayer game functionalityVSAvoidoperation time detection delay
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system pre-calculates and stores expected operation times in sequence data before the game is played. When an operation is detected, the system compares the actual operation time with the pre-stored expected time to determine whether to correct the marker's travel speed, eliminating the need for real-time communication delays

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system continuously monitors the difference between actual operation times and expected operation times from sequence data. When a delay is detected, the system provides feedback by adjusting the marker's travel speed to compensate for the delay, ensuring the marker still arrives at the correct position at the correct time

Inventive Principle:
Principle #23Feedback

2Reliability

If operation indication marker travel direction change is delayed due to communication delay, then the distance the marker must travel increases, but the remaining time up to next operation time decreases

Engineering Contradiction:
Improvegame control accuracyVSAvoidmarker travel speed control
Core Design Contradiction:
ReliabilityVSSpeed

Solution Approach 1:

The system dynamically changes the marker's travel speed parameter based on the detected delay. When a delay is detected, the system calculates the required speed adjustment to ensure the marker arrives at the correct position at the correct time, rather than simply increasing speed indefinitely

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The marker's travel speed is made dynamic rather than fixed. The system adjusts the speed in real-time based on the detected operation delay, allowing the marker to travel faster when needed and return to normal speed when the delay is corrected

Inventive Principle:
Principle #15Dynamics

3Loss of time

If the operation indication marker is made to travel at higher speed to compensate for delay, then the marker can reach the next position on time, but unintended problems arise in the control result of travel speed

Engineering Contradiction:
Improveoperation time synchronizationVSAvoidtravel speed control consistency
Core Design Contradiction:
Loss of timeVSReliability

Solution Approach 1:

The system uses feedback from the sequence data (pre-stored expected operation times) to determine when speed adjustment is actually necessary. The system only increases marker speed when a genuine operation delay is detected, and adjusts the speed increment based on the magnitude of the delay, preventing unnecessary or excessive speed changes

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8876602B2Game machine, and control method and storage medium storing computer program used therefor
Publication Date: 2014.11.04 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US8876602B2 patent drawing
  • US8876602B2 patent drawing
  • US8876602B2 patent drawing

AI summary

Improved is the control of travel speed of operation indication marker in the case that the case that the delay in detection of operation time occurs. The game machine makes the object (60) pump between the reference portions (55A, 55B) corresponding to the operation portions of online opponent players, and makes the player of the own game machine perform the operation portion at the time when the object (60) reaches the reference portion (55A). The game machine determines whether the detection delay of operation time occurs. When the delay occurs, the game machine estimates as the original distance, the distance from the object (60) to the next arrival position (R1b) assuming that the delay did not occur (the distance on the path R2-CR1b), and the display of the object (60) is corrected so that the difference between the original distance estimated and the actual distance from the object (60) to the next arrival position (the distance on the path A, C, R1b) is eliminated earlier than the operation time corresponding to the next arrival position (R1b).