Progressive Game Matrix with Memory States for Symbol Cascading

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Solution Overview

Problem

Random draw games lack dynamic and engaging elements that utilize past player achievements to provide benefits in subsequent plays, leading to complacency and decreased player interest.

Innovation Solution

A progressive game with a re-arrangeable play matrix featuring columns and rows of play positions that change state based on win events, allowing game symbols to cascade and award prizes, enabling players to leverage prior accomplishments for future wins.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a random draw game is played repeatedly without utilizing past plays, then the game structure remains simple, but player interest and engagement decrease over time

Engineering Contradiction:
Improvegame dynamicsVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent stores game symbols from previous plays in memory positions before subsequent plays occur. These pre-stored symbols are then displayed during later plays, allowing past accomplishments to provide benefits in future gameplay without adding complex real-time processing

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent embeds multiple levels of game elements within the play matrix: symbols are nested within play positions, which are nested within columns and rows. The memory states are nested within the overall game structure, creating a hierarchical organization that manages complexity through structured nesting

Inventive Principle:
Principle #7Nested doll (Nesting)

2Adaptability or versatility

If game symbols from past plays are stored and reused in subsequent plays, then player engagement increases, but the game structure becomes more complex

Engineering Contradiction:
Improveplayer engagementVSAvoidmemory state management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent divides the game structure into discrete play positions arranged in columns and rows, with each position independently capable of holding a game symbol or being in a locked/unlocked state. This segmentation allows complex memory management to be broken down into manageable, independent units

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates visual copies of game symbols from past plays by displaying them in memory positions during subsequent plays. These displayed symbols are copies that provide benefit without requiring the original physical symbols to be present, managing complexity through information replication

Inventive Principle:
Principle #26Copying

3Reliability

If play positions are locked to hold game symbols, then win criteria can be met in subsequent plays, but the number of available play positions decreases

Engineering Contradiction:
Improvewin criterion achievementVSAvoidavailable play positions
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent implements periodic unlocking of locked play positions based on win events. When a player achieves a win criterion, previously locked positions become unlocked again, creating a periodic cycle where positions alternate between locked and unlocked states, ensuring continuous availability of play positions over time

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent recovers locked play positions by unlocking them after win events occur. The symbols that were held in locked positions are effectively discarded from those positions and can be replaced, while the positions themselves are recovered and made available for new symbols, maintaining the quantity of usable play positions

Inventive Principle:
Principle #34Discarding and recovering

Data Source

PatentUS11941947B2Progressive game with memory states in aligned play positions for benefit in subsequent plays thereof
Publication Date: 2024.03.26 EPIC TECH INC
  • US11941947B2 patent drawing
  • US11941947B2 patent drawing
  • US11941947B2 patent drawing

AI summary

A column and row matrix of play positions each having an open state and locked state, the open state for display of a random game symbol received during play of a game and the locked state for holding a game symbol having an award, for creating a win row or win column of award game symbols during sequential plays of the game, which game symbols in the win row after award are removed and award game symbols vertically higher in the matrix cascade to a lower play position having an open state for re-arranging the matrix for subsequent play of the game. A method of re-arranging a matrix game for play is disclosed.