Maturity Rating-Based Game Streaming Platform Selection
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Solution Overview
Problem
Streaming gaming content across multiple platforms is inefficient due to the need for manual uploading to each platform and differing maturity level restrictions, which can strain client devices and networks, and may result in content being rejected by platforms with inappropriate ratings.
Innovation Solution
A system and method that automatically determines the maturity rating of gaming content and selects appropriate streaming platforms based on their permitted ratings, ensuring content is only streamed to platforms that allow its maturity level, using a content platform selection server to streamline the process.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If gaming content is manually uploaded to multiple content streaming platforms, then content can be distributed across platforms, but the process becomes inefficient and strains client devices and networks
Solution Approach 1:
The patent introduces an intermediary server that acts as a mediator between the client device and multiple content streaming platforms. The server receives gaming content from the client once, automatically determines its maturity rating, and then distributes it to appropriate platforms. This eliminates the need for the client device to manually upload content to each platform individually, thereby improving distribution efficiency while reducing the burden on client devices and networks.
Solution Approach 2:
The patent combines multiple upload operations into a single upload operation. Instead of requiring separate uploads to each content streaming platform, the system merges these operations by having the client upload content once to an intermediary server, which then handles the distribution to multiple platforms. This consolidation significantly improves productivity and reduces network strain on the client device.
2Productivity
If gaming content is streamed to all platforms without filtering, then maximum viewership is achieved, but content may be rejected by platforms with inappropriate maturity ratings
Solution Approach 1:
The patent applies preliminary action by determining the maturity rating of gaming content before distribution to content streaming platforms. The intermediary server analyzes the content, assigns an appropriate maturity rating, and then uses this information to pre-filter which platforms are suitable for receiving the content. This preliminary classification ensures that content is only sent to platforms that will accept it, thereby maintaining both high distribution reach and high acceptance rates.
Solution Approach 2:
The system incorporates feedback mechanisms where the intermediary server receives information about platform-specific maturity rating policies and uses this feedback to intelligently route content. By continuously learning from platform responses and maturity rating criteria, the system optimizes content distribution to achieve maximum viewership while ensuring compliance with each platform's content guidelines.
3Ease of operation
If manual platform selection is used, then content can be targeted to specific platforms, but the process is time-consuming and inefficient
Solution Approach 1:
The patent implements self-service by enabling the intermediary server to automatically select appropriate content streaming platforms based on the maturity rating of the gaming content. The server autonomously compares the content's maturity rating against platform criteria and makes distribution decisions without requiring manual intervention from the content provider. This automation dramatically reduces the time required for platform selection and content upload while maintaining ease of operation for users.
Data Source
AI summary
A computer-implemented method includes: receiving, by a computing device, gaming content and an instruction to stream the gaming content across multiple content streaming platforms; determining, by the computing device, a maturity rating of the gaming content; selecting, by the computing device, one or more content streaming platforms, of a plurality of content streaming platforms, for which to provide the gaming content for publishing or streaming via the one or more content streaming platforms, wherein the selected one or more content streaming platforms meet maturity criteria defined by each of the one or more content streaming platforms; and providing, by the computing device, the gaming content to the selected one or more content streaming platforms to cause the selected one or more content streaming platforms to publish the gaming content.


