Game Media Inventory Management via Duplicate Merging

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Solution Overview

Problem

Players face increased management burdens as the number of game media items grows, leading to complexity in organizing and utilizing their collections in game systems.

Innovation Solution

A system that includes a number-of-game-media update unit to manage game media by increasing or decreasing the number of specific items based on player inputs, allowing for parameter changes and duplicate management, thereby simplifying player inventory management.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If game media are provided to players through lottery, then player acquisition of game media is improved, but player management burden increases

Engineering Contradiction:
Improvenumber of game mediaVSAvoidmanagement burden
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The patent merges duplicate game media into a single entry in the player's collection. When a player receives a game medium that already exists in their collection, the system combines the duplicates by increasing a quantity counter for that game medium rather than creating a separate entry. This reduces the total number of individual media entries the player must manage while still tracking the total quantity possessed.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent changes the data structure parameter for game media from a simple one-to-one mapping to a structure that allows quantity accumulation. Each game medium entry includes a quantity counter that tracks how many copies the player possesses, allowing the system to represent multiple copies of the same medium without creating separate entries for each copy.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If alternative game media are provided when duplicates are obtained, then player collection variety is improved, but player management complexity increases

Engineering Contradiction:
Improvecollection varietyVSAvoidmanagement complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements self-service by automatically managing duplicate game media without requiring player intervention. When a player receives a duplicate game medium through lottery, the system automatically combines it with existing entries and updates quantity counters, eliminating the need for players to manually manage or sort through alternative media options.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent extracts the management function from the player and places it in the system. The automatic combination and quantity tracking is handled by the server device, removing the complexity of managing alternative media from the player's responsibility while still maintaining collection variety through the quantity tracking mechanism.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS20240299854A1Program, information processing device, and information processing method
Publication Date: 2024.09.12 CYGAMES INC
  • US20240299854A1 patent drawing
  • US20240299854A1 patent drawing
  • US20240299854A1 patent drawing

AI summary

The present embodiment provides a program that makes it easy for a player to manage game media. The arrangement is such that batch experience-value conversion is performed on the basis of an input by a player, in which the whole duplicate number for each subject character is converted into a pool experience value, where the subject characters are, among characters possessed by the player, all the characters whose duplicate numbers are greater than or equal to one and whose maximum levels have reached an upper-limit value of one hundred.