Game Media Inventory Management via Duplicate Merging
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Solution Overview
Problem
Players face increased management burdens as the number of game media items grows, leading to complexity in organizing and utilizing their collections in game systems.
Innovation Solution
A system that includes a number-of-game-media update unit to manage game media by increasing or decreasing the number of specific items based on player inputs, allowing for parameter changes and duplicate management, thereby simplifying player inventory management.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Quantity of substance
If game media are provided to players through lottery, then player acquisition of game media is improved, but player management burden increases
Solution Approach 1:
The patent merges duplicate game media into a single entry in the player's collection. When a player receives a game medium that already exists in their collection, the system combines the duplicates by increasing a quantity counter for that game medium rather than creating a separate entry. This reduces the total number of individual media entries the player must manage while still tracking the total quantity possessed.
Solution Approach 2:
The patent changes the data structure parameter for game media from a simple one-to-one mapping to a structure that allows quantity accumulation. Each game medium entry includes a quantity counter that tracks how many copies the player possesses, allowing the system to represent multiple copies of the same medium without creating separate entries for each copy.
2Adaptability or versatility
If alternative game media are provided when duplicates are obtained, then player collection variety is improved, but player management complexity increases
Solution Approach 1:
The patent implements self-service by automatically managing duplicate game media without requiring player intervention. When a player receives a duplicate game medium through lottery, the system automatically combines it with existing entries and updates quantity counters, eliminating the need for players to manually manage or sort through alternative media options.
Solution Approach 2:
The patent extracts the management function from the player and places it in the system. The automatic combination and quantity tracking is handled by the server device, removing the complexity of managing alternative media from the player's responsibility while still maintaining collection variety through the quantity tracking mechanism.
Data Source
AI summary
The present embodiment provides a program that makes it easy for a player to manage game media. The arrangement is such that batch experience-value conversion is performed on the basis of an input by a player, in which the whole duplicate number for each subject character is converted into a pool experience value, where the subject characters are, among characters possessed by the player, all the characters whose duplicate numbers are greater than or equal to one and whose maximum levels have reached an upper-limit value of one hundred.


