Game Media Management System for Digital Card Organization

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Solution Overview

Problem

In digital card games, players face complexity in organizing cards due to periodic changes in available cards, requiring complicated operations each time card availability changes.

Innovation Solution

An information processing system that includes a game medium storage unit, medium group information storage, a game execution unit, and a transition unit, allowing players to store and manage game media associated with player IDs, enabling seamless switching between different game conditions and formats based on player operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If cards available in the battle game are changed periodically by adding provided cards, then the game content and variety are improved, but the players are required to perform complicated operations to organize the cards

Engineering Contradiction:
Improvegame content varietyVSAvoidcard organization operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system automatically manages card deck configurations by detecting game condition changes and switching between predetermined decks corresponding to different game conditions. This self-service mechanism eliminates the need for players to manually organize cards when game conditions change, resolving the contradiction between providing varied game content and maintaining ease of operation.

Inventive Principle:
Principle #25Self-service

2Reliability

If multiple decks corresponding to different game conditions are prepared, then the game can be executed smoothly under various conditions, but the system complexity increases

Engineering Contradiction:
Improvegame execution smoothnessVSAvoiddeck management system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

Multiple card decks are prepared in advance, with each deck predetermined to correspond to specific game conditions. When a game condition change is detected, the system simply switches between these pre-prepared decks rather than dynamically creating or reorganizing them. This preliminary action approach ensures reliable game execution under various conditions while keeping the system manageable.

Inventive Principle:
Principle #10Preliminary action

3Stability of the object's composition

If players manually reorganize cards each time game conditions change, then the cards can be properly arranged for new conditions, but time is lost and operations become burdensome

Engineering Contradiction:
Improvecard deck arrangementVSAvoidcard reorganization time
Core Design Contradiction:
Stability of the object's compositionVSLoss of time

Solution Approach 1:

The system automatically detects changes in game conditions and switches between predetermined card decks without requiring player intervention. This self-service mechanism maintains proper card deck arrangements for different conditions while eliminating the time loss and operational burden associated with manual reorganization.

Inventive Principle:
Principle #25Self-service

4Ease of operation

If the system automatically switches between decks based on game conditions, then player operations are simplified, but the system requires more complex automation logic

Engineering Contradiction:
Improvedeck switching operationVSAvoidautomatic switching system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system employs automatic detection of game condition changes and corresponding switching between predetermined decks. This self-service automation simplifies player operations to merely initiating game play, while the system handles the complexity of deck selection and switching internally, resolving the contradiction between ease of operation and system automation requirements.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12087135B2Information processing system, information processing method, and non-transitory computer readable medium
Publication Date: 2024.09.10 CYGAMES INC
  • US12087135B2 patent drawing
  • US12087135B2 patent drawing
  • US12087135B2 patent drawing

AI summary

An information processing system is configured to execute: storing game media possessed by a player; storing, in a preliminary period, first group information for identifying game media corresponding to a first game condition in a first storage area and second group information for identifying game media corresponding to a second game condition in a second storage area; storing, in a post period, the second group information in the first storage area; enabling, in the preliminary period, the execution of games using the first and second group information; enabling, in the post period, the execution of a game using the second group information stored in the first storage area and disabling the execution of a game using the first group information; and storing, in the first storage area in the post period, the second group information stored in the second storage area in the preliminary period.