Game Media Parameter Control for Dynamic Cooperation Triggers

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Solution Overview

Problem

Existing social games lack excitement in their cooperation skills, as the trigger timing is unrelated to the game scenario or situation, limiting the engagement and strategy involved in character selection.

Innovation Solution

A program and control method that store and display game media selected by users, allowing for a cooperation effect to change a game medium's parameter when a predetermined condition is met, involving a relationship between included and excluded game media, enhancing the game experience by integrating scenario and situation-based triggers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a predetermined character combination is included in the deck to trigger cooperation skill, then the cooperation skill can be executed, but the trigger timing is unrelated to game scenario or situation, reducing game excitement

Engineering Contradiction:
Improvecooperation skill trigger adaptabilityVSAvoidgame excitement
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The cooperation skill trigger conditions are made dynamic by introducing scenario-based and situation-based triggers. Instead of static character combination requirements, the system now evaluates whether current game scenario and situation match predetermined trigger conditions, allowing the trigger timing to adapt dynamically to game progression and enhancing excitement.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The trigger conditions for cooperation skills are changed from static character combination parameters to dynamic scenario and situation parameters. The system monitors game scenario progression and situation changes, and triggers cooperation skills when these parameters match predetermined conditions, thereby improving game excitement while maintaining versatility.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If only character combination is required for cooperation skill trigger, then the system is simple to operate, but the game excitement and strategic depth are limited

Engineering Contradiction:
Improvecooperation skill operation simplicityVSAvoidgame scenario integration
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The trigger condition evaluation is segmented into multiple independent components: character combination check, scenario matching check, and situation matching check. This segmentation allows the system to maintain operational simplicity by checking each component separately while achieving sophisticated scenario integration through the combination of these segmented checks.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary setup by storing predetermined trigger conditions associated with specific scenarios and situations before game execution. During gameplay, the system only needs to compare current state against these pre-defined conditions, maintaining ease of operation while enabling rich scenario-based triggers.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12128321B2Program, control method, and information processing apparatus
Publication Date: 2024.10.29 GREE HOLDINGS INC
  • US12128321B2 patent drawing
  • US12128321B2 patent drawing
  • US12128321B2 patent drawing

AI summary

A program, a control method, and an information processing apparatus capable of improving excitement of a game. An information processing apparatus (including a server device and a terminal device) executing a process of a game including game content for performing a battle using a plurality of game media may store the plurality of game media selected by a user of the game in association with the user, display some game media among the plurality of game media in a field area and proceed with the game content, and perform a process for providing a cooperation effect including changing of a parameter of a first game medium included in some game media when the first game medium satisfies a predetermined condition and a second game medium in a predetermined relationship with the first game medium and not included in some game media is included in the plurality of game media.