Game Mediation Infrastructure for Multiplayer Session Coordination

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Solution Overview

Problem

Coordination and interaction among players in multiplayer electronic games can be challenging due to issues like synchronized game launches, in-game navigation, lack of game copies on devices, and real-time communication difficulties, leading to insufficient player interaction.

Innovation Solution

A game mediation infrastructure comprising clients, a game mediator server, and a game server connected by a network, which creates 'lobbies' for game sessions, enables communication among clients, checks for game installations, and uses deep links for game access, allowing for enriched gameplay experiences based on events and client locations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players use multiple devices to play multiplayer games, then game accessibility is improved, but coordination difficulty increases

Engineering Contradiction:
Improvegame accessibilityVSAvoidcoordination difficulty
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent introduces a game mediator server as an intermediary component that coordinates between multiple players on different devices. The mediator server manages player connections, synchronizes game states, and facilitates communication, thereby resolving the coordination difficulties that arise when players use multiple devices to play together.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If players are required to have game copies on their devices, then game execution reliability is improved, but player preparation time increases

Engineering Contradiction:
Improvegame execution reliabilityVSAvoidplayer preparation time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent implements preliminary actions by having the game mediator server prepare and distribute necessary game components and configurations before the actual gameplay begins. The server pre-establishes connection protocols, synchronizes initial game states, and ensures all players have the required game copies or access rights before launching the session, thereby reducing preparation time while maintaining execution reliability.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If players communicate in real-time, then player interaction quality is improved, but communication infrastructure complexity increases

Engineering Contradiction:
Improveplayer interaction qualityVSAvoidcommunication infrastructure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent merges the communication infrastructure by integrating real-time communication capabilities directly into the game mediator server. Instead of requiring separate communication channels between players, the mediator server consolidates game state synchronization, player coordination, and real-time messaging into a single unified system, thereby improving interaction quality while reducing overall infrastructure complexity.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS11701576B2Mediating multiplayer electronic game sessions
Publication Date: 2023.07.18 BUNCH LIVE INC
  • US11701576B2 patent drawing
  • US11701576B2 patent drawing
  • US11701576B2 patent drawing

AI summary

An environment includes one or more clients, a game mediator server, and a game server connected by a network. The clients include a game mediator and a game. The game server executes game playing sessions of the games. The game mediator server and the game mediators form a game mediation infrastructure to mediate game playing sessions. For example, the game mediation infrastructure creates “lobbies” for game playing sessions and enables clients connected to lobbies to communicate with one another. The games receive interactions at the client and communicate with the game server to impact execution of game playing sessions. The game mediator server sends deep links to clients, e.g., to initiate game installation, or to start the game at a particular portion of the game. The game mediation infrastructure may also enrich gameplay by customizing gameplay and/or the lobby, e.g. based on events that occur during execution of the game playing session, or locations of the clients.