Game Medium Parameter Adjustment for Borrowed Character Balance

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Solution Overview

Problem

In games where characters are borrowed between users, adjusting game balance is challenging due to differing character powers, leading to inconsistent gameplay difficulty.

Innovation Solution

A program and information processing apparatus that store and manage game mediums with multiple parameters, allowing for automatic or user-controlled adjustments to balance game difficulty by creating a new game medium based on a reference user's character and the borrowing user's character, ensuring balanced gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a user borrows a powerful character owned by another user, then the user can access high-power game content, but the game difficulty becomes too easy and game balance deteriorates

Engineering Contradiction:
Improveaccess to powerful charactersVSAvoidgame balance
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system changes the parameters of the borrowed character by creating a new game medium with adjusted attributes. The new character inherits the basic structure from the reference character but has its power parameters modified based on a calculated ratio between the borrower's original character strength and the reference character's strength, ensuring the borrowed character is appropriately scaled to maintain game balance

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system introduces an intermediary processing step between character borrowing and game execution. Instead of directly using the reference character, the system creates a new game medium that serves as an intermediary, adjusting the character's parameters based on the borrower's capabilities while preserving the essential features of the reference character

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If character powers are adjusted to maintain game balance, then game difficulty becomes consistent, but the complexity of character management increases

Engineering Contradiction:
Improvegame balanceVSAvoidcharacter management system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system implements self-service by automatically calculating and adjusting character parameters without requiring manual intervention. The parameter adjustment process is automated based on predefined algorithms that compare the borrower's character statistics with the reference character, eliminating the need for complex manual balancing procedures

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system simplifies complexity management by focusing changes on specific power parameters rather than overhauling the entire character structure. By selectively adjusting only the necessary parameters based on calculated ratios, the system maintains game balance while minimizing the complexity of character management

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10406444B2Program, information processing apparatus, and control method
Publication Date: 2019.09.10 GREE HOLDINGS INC
  • US10406444B2 patent drawing
  • US10406444B2 patent drawing
  • US10406444B2 patent drawing

AI summary

A program, an information processing apparatus, and a control method that can facilitate adjustment of game balance. The information processing apparatus may store information concerning game mediums; may change, with regard to one game medium of a user, a first parameter in accordance with a change of a second parameter or may change the second parameter within a range corresponding to the first parameter; may determine a characteristic value on the basis of the information concerning the game medium of a first user; may prepare a new game medium on the basis of information concerning a reference game medium of a second user and a ratio of the characteristic value to the first parameter of the reference game medium; and may transmit information required for execution of game contents which progress using the new game medium to a first terminal device of the first user.