Game Medium Demo Environment for User Satisfaction

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Users in video games often feel unsatisfied with game media obtained through lotteries due to a lack of understanding about the effects, functions, and strengths of the media, leading to reduced motivation to continue playing.

Innovation Solution

A system that allows users to test and understand the game media through a demo environment, such as a demo battle, before deciding to possess it, including the option to hold a demo battle automatically or within a trial period, allowing users to experience the media's capabilities before purchase.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If users directly possess game media selected by lottery, then the game progression is maintained, but user satisfaction decreases due to lack of understanding about the media's value

Engineering Contradiction:
Improvegame progression stabilityVSAvoiduser satisfaction
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system performs preliminary actions by automatically holding a demo battle and providing information about the game medium's effects, functions, and strengths before the user decides whether to possess it. This allows users to understand the media's value in advance, preventing dissatisfaction while maintaining game progression.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If the system provides comprehensive information about game media before possession, then user satisfaction increases, but the complexity of the possession process increases

Engineering Contradiction:
Improveuser satisfactionVSAvoidprocess complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automatically executes the demo battle and gathers information about the game medium without requiring user intervention. The information is then automatically presented to the user, reducing the complexity burden from the user side while still providing comprehensive details about the media's capabilities.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If users can test game media before possession, then user satisfaction increases, but the time required for the possession process increases

Engineering Contradiction:
Improveuser satisfactionVSAvoidpossession process time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs a partial demo battle that is sufficient to demonstrate the game medium's key capabilities without requiring a complete thorough test. This provides users with enough information to make an informed decision while minimizing the time investment required for the testing process.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11285385B2Non-transitory computer-readable recording medium, information processing device, and method of controlling information processing device
Publication Date: 2022.03.29 GREE HOLDINGS INC
  • US11285385B2 patent drawing
  • US11285385B2 patent drawing
  • US11285385B2 patent drawing

AI summary

A system (information processing device) is caused to determine at least one game medium from among a plurality of game media to be provided to a communication terminal, cause the communication terminal to display the at least one game medium, provide the communication terminal with a game environment to test the at least one game medium; and store the at least one game medium in association with an identifier of the communication terminal upon receiving a notification from the communication terminal indicating that the at least one game medium has been selected for possession.