Game Medium Inheritance and Customization via Parameter Modification

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Solution Overview

Problem

In games where players raise game media, such as racehorses, there is no option for players to select a game medium for the child horse, as it is automatically generated by the game program, limiting player engagement and customization.

Innovation Solution

A program that allows players to select a raising game medium, inherit completed game media, and modify parameters based on inherited game media properties, enabling the generation of a new game medium with customizable characteristics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the game medium for the child horse is automatically generated by the game program, then the game process is simplified and easier to operate, but the player's ability to select and customize the child horse is eliminated

Engineering Contradiction:
Improvegame process simplicityVSAvoidplayer selection freedom
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The child horse generation process is segmented into two distinct phases: (1) automatic generation of base statistics from parent horses, and (2) player selection and customization of specific traits. This segmentation allows the system to maintain automated efficiency while providing player choice in the customization phase, resolving the contradiction between operational simplicity and selection freedom.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary automatic generation of the child horse's base statistics and available traits before presenting selection options to the player. This preliminary action prepares the customization framework in advance, allowing players to make informed selections without having to manually create everything from scratch, thus maintaining ease of operation while enabling customization.

Inventive Principle:
Principle #10Preliminary action

2Device complexity

If the game medium for the child horse is automatically generated, then the device complexity is reduced, but the player engagement and fun are diminished

Engineering Contradiction:
Improvesystem structure simplicityVSAvoidgame customization capability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system copies relevant genetic traits and statistics from parent horses to the child horse automatically, then allows players to select and modify specific copied traits. This copying mechanism reduces device complexity by automating the inheritance calculation while providing player engagement through selective customization of the copied characteristics.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system automatically determines base parameters for the child horse based on parent horses, then enables players to modify specific parameters within defined ranges or options. This parameter change capability maintains reduced system complexity while enhancing player engagement through customizable trait adjustment.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If players can select and customize child horse traits, then player engagement and fun are enhanced, but the game processing time and complexity increase

Engineering Contradiction:
Improvecustomization optionVSAvoidgame processing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

Instead of requiring players to customize every aspect of the child horse, the system provides partial customization options where players can select from pre-determined traits and modify key parameters. This partial action approach enhances player engagement with customization while avoiding the time consumption of complete manual creation of all horse attributes.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system applies different levels of customization to different traits - some traits are automatically determined with no player input required, while key competitive traits offer player selection and modification. This local quality differentiation allows players to invest time in customizing only the traits that matter most to their gameplay strategy, reducing overall processing time while maintaining engagement.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20230166191A1Program, method, system, and electronic device
Publication Date: 2023.06.01 CYGAMES INC
  • US20230166191A1 patent drawing
  • US20230166191A1 patent drawing
  • US20230166191A1 patent drawing

AI summary

An electronic device includes: a raising-game-medium acceptance unit for accepting a raising game medium that is selected by a player and that is to be raised in a raising game; an inherited-game-medium acceptance unit for accepting, as an inherited game medium, a raised game medium selected from a group of raised game media including a plurality of raised game media the raising of which has been completed by the player in the raising game; and a raising-game execution unit for executing the raising game in which the raising game medium is to be raised, changing a raising parameter varying in the raising game on the basis of at least one item of property information possessed by the inherited game medium, and generating a raised game medium by associating a character ID included in the raising game medium with the raising parameter upon completion of the raising game.