Game Program Message Transmission and Reward Mechanism
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Solution Overview
Problem
Existing network-based game systems fail to actively engage dormant users and do not effectively utilize user interaction to reward participants, leading to insufficient activation of user interaction.
Innovation Solution
A non-transitory computer-readable medium storing a game program that includes a selection receiving function, an extraction function, a message transmitting function, and a reward giving function, which allows users to select and transmit messages to other users based on certain conditions, prompting interaction and rewarding the transmitter.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If a reward system based on user interaction metrics (number of friends, item transmissions) is implemented, then user interaction evaluation is improved, but dormant users who do not participate in the game remain inactive and the system fails to activate interaction
Solution Approach 1:
The system performs preliminary actions by automatically selecting dormant users and preparing message transmissions before the active user completes the interaction. The extraction function identifies dormant users in advance, and the message transmitting function is pre-configured to send messages to these users when the active user transmits a message, thereby activating interaction with dormant users who would otherwise remain inactive
Solution Approach 2:
The system introduces an intermediary mechanism that bridges active users and dormant users. The message transmission system acts as a mediator that automatically connects active users with dormant users by extracting dormant user information and transmitting messages to them, thereby facilitating interaction between user groups that would not naturally interact
2Ease of operation
If the system requires manual selection of transmission destinations, then user control is improved, but the complexity of the transmission process increases and user burden increases
Solution Approach 1:
The system implements self-service by enabling the message transmitting function to automatically select and transmit messages to dormant users without requiring manual intervention from the active user. The extraction function automatically identifies dormant users, and the transmission is executed automatically, reducing user burden while maintaining control through the optional selection receiving function
Solution Approach 2:
The system performs preliminary actions by pre-selecting dormant users through the extraction function before the actual message transmission. This preliminary extraction and preparation of transmission destinations simplifies the user's task during the actual transmission process, as the system has already identified appropriate recipients in advance
Data Source
AI summary
A non-transitory computer-readable medium storing a game program for a game which is played through a network causes a computer to realize a selection receiving function of receiving, from one user, the selection of whether to transmit a message to another user, an extraction function of extracting at least one other user to which the message is transmitted, on the basis of a certain condition, a message transmitting function of transmitting the message to the at least one other user extracted by the extraction function when the selection receiving function receives the selection indicating that the message is transmitted to the other user, and a reward giving function of giving a reward to the one user when the message transmitting function transmits the message to the at least one other user extracted by the extraction function.


