Game Mobile Carrier Position Tracking for Player Engagement
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Solution Overview
Problem
Existing multiplayer online competitive games lack effective methods to promptly and accurately convey game progress and location information to players, leading to reduced player engagement and accuracy in navigating the game environment.
Innovation Solution
A method and apparatus for processing information in games that provide a virtual interactive environment with mobile carriers for each game camp, allowing players to control virtual characters and materials, and display prompt information on a graphical user interface to represent movement and position, facilitating quick location and improved game progress tracking.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional game information display methods are used, then the game interface remains simple, but player engagement and location accuracy are reduced
Solution Approach 1:
The patent introduces mobile carriers as intermediary objects that players push materials to, which then trigger the display of prompt information. This intermediary mechanism allows the system to provide enhanced location and progress information without directly complicating the core game interface, thus improving player engagement while maintaining interface simplicity.
Solution Approach 2:
The system implements feedback by displaying prompt information on the graphical user interface in response to material movement into mobile carriers. This feedback loop provides players with real-time location and progress information, enhancing engagement without requiring complex interface changes, as the information is delivered contextually based on player actions.
2Measurement precision
If real-time position tracking is implemented, then location accuracy is improved, but information processing complexity increases
Solution Approach 1:
The mobile carriers automatically trigger the display of prompt information when materials are pushed into them, without requiring external intervention or complex processing. The system self-services by using the material movement event itself as the trigger for position tracking and information display, thereby achieving high location accuracy while minimizing information processing complexity.
Solution Approach 2:
The system prepares and displays prompt information in advance based on the mobile carrier's position and the material movement event. This preliminary action ensures that location information is ready and presented accurately at the moment of need, improving measurement precision without requiring complex real-time processing, as the information is pre-computed based on the carrier's known position.
3Ease of operation
If game progress tracking is enhanced, then player engagement improves, but the game interface becomes more complex
Solution Approach 1:
The patent applies local quality by providing enhanced progress tracking information specifically at the mobile carrier locations where materials are pushed. Instead of uniformly enhancing the entire interface, the system provides localized prompt information only where needed, improving game progress tracking engagement while avoiding unnecessary interface complexity in other areas.
Solution Approach 2:
The system adds information display in another dimension by using the mobile carrier's position and material movement as triggers for prompt information display. This dimensional approach separates the core game interface from the progress tracking information, allowing enhanced tracking without complicating the primary interface, as information is delivered through a separate trigger-based mechanism.
Data Source
AI summary
Provided is a method and an apparatus for processing information in a game, an electronic device, and a storage medium. The method includes: providing a virtual interactive environment; in response to contact interaction between a first character or a second character and a material in the virtual interactive environment, controlling the material to move in the virtual interactive environment; in response to the material moving into the first mobile carrier or the second mobile carrier, adjusting the position of the first mobile carrier or the second mobile carrier in the virtual interactive environment, and displaying prompt information based on the position of the first mobile carrier or the second mobile carrier; and settling the present game according to a relationship between movement information of the first mobile carrier or the second mobile carrier and a preset settlement condition.


