Game Mode Interface Animation for Clear Gameplay Guidance

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Solution Overview

Problem

Existing game guidance methods rely on static displays such as prompt boxes or pictures, which fail to effectively convey the differences between gameplay modes like primary and advanced fire modes, making it difficult for players to understand the gameplay process.

Innovation Solution

Implementing an animation display method where a first display area on a game setting interface shows a first picture when unselected and plays a first animation when selected, showcasing a sequence of display pictures to illustrate the gameplay flow.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If static display methods (prompt boxes or pictures) are used to describe gameplay modes, then the display interface is simple and easy to implement, but the player cannot understand the differences between gameplay modes effectively

Engineering Contradiction:
Improveplayer understanding of gameplay modesVSAvoiddisplay interface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies the dynamics principle by transitioning from static display pictures to animated sequences that dynamically illustrate gameplay modes. The animation plays automatically when a gameplay mode is selected, showing the complete operation flow with dynamic visual elements that make the differences between modes (e.g., primary fire mode vs. advanced fire mode) immediately understandable to players.

Inventive Principle:
Principle #15Dynamics

2Loss of information

If static picture display is used in game guidance, then the implementation is simple, but the entire gameplay process cannot be effectively described

Engineering Contradiction:
Improvegameplay process informationVSAvoidguidance system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-preparing and storing complete animation sequences that depict the entire gameplay process before the player needs to understand a specific mode. When a gameplay mode is selected, the corresponding pre-rendered animation plays automatically, ensuring that all necessary operational information is conveyed without requiring the player to navigate through complex manual instructions.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If animation display is implemented to show gameplay flow, then player understanding is enhanced, but the display area complexity increases

Engineering Contradiction:
Improvegameplay mode comprehensionVSAvoiddisplay area utilization
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The patent applies segmentation by dividing the display interface into distinct functional areas: a selection area for gameplay modes and a dedicated animation display area. The animation sequence is contained within a specific display region, allowing the rest of the interface to remain organized and accessible. This segmented approach ensures that the animation enhances understanding without overwhelming the entire display interface.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12491434B2Game mode display method
Publication Date: 2025.12.09 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12491434B2 patent drawing
  • US12491434B2 patent drawing
  • US12491434B2 patent drawing

AI summary

In a display method, a first picture of a first game mode is displayed in a first display area of a video game interface. A request to play a first video of the first game mode is received via the video game interface. The first video is played in the first display area in response to the request to play the first video, the first video including instructional pictures of the first game mode.