Game Mode Map Interface for Social Engagement
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Solution Overview
Problem
Existing match-three games face challenges in maintaining user engagement and providing rewarding gameplay on limited display resources, such as smartphones, and struggle to effectively integrate social and group modes without overwhelming players with numerous levels and complex interactions.
Innovation Solution
A computer-implemented method and system that renders a navigable image with location icons, allowing users to select game modes, including solo, social, and group modes, where users can achieve objectives, receive markers, and participate in collaborative quests, with dynamic events and markers that unlock new content and interactions, enabling ongoing engagement without constant new level development.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple game modes and social interactions are integrated into match-three games, then user engagement is enhanced, but device complexity increases
Solution Approach 1:
The game system is divided into separate game modes (solo mode, social mode, group mode) that can be independently selected and played. Each mode is represented as a distinct location icon on the map, allowing players to choose specific modes without being overwhelmed by the entire system's complexity.
Solution Approach 2:
The map interface serves multiple functions: it displays progress across all game modes, provides navigation to different game types, and shows dynamic events. This universal interface consolidates what would otherwise require multiple separate screens or menus, reducing overall system complexity while maintaining versatility.
2Productivity
If dynamic events and markers are used to unlock new content, then user engagement is maintained without constant new level development, but the system complexity increases
Solution Approach 1:
The system pre-defines multiple game modes and their associated objectives before the player begins playing. These modes are prepared as selectable location icons on the map, with their objectives and reward structures predetermined, allowing the game to deliver varied content without requiring continuous manual level creation.
Solution Approach 2:
The map dynamically updates to show progress markers, unlocked content, and available events based on player achievement. This dynamic representation allows the system to manage and present content efficiently, showing only relevant options to the player at any given time rather than presenting all possible content simultaneously.
3Adaptability or versatility
If social mode allows players to help friends with electronic assistance messages, then user engagement increases, but information management complexity increases
Solution Approach 1:
The system introduces an intermediary mechanism where game objectives and assistance requests are structured as standardized data elements. When a player completes an objective in social mode, the system automatically manages the transmission of electronic assistance messages to friends, reducing the complexity of direct peer-to-peer communication management.
4Adaptability or versatility
If group mode receives remote user input from multiple users, then collaborative engagement is enhanced, but data synchronization complexity increases
Solution Approach 1:
The system merges remote user inputs and game data into a unified group game state. Multiple players' actions are combined and processed together, with the map interface showing collective progress toward shared objectives. This merging approach simplifies data management compared to handling each player's data separately while maintaining collaborative engagement.
Data Source
AI summary
A computer implemented game has a game code module. The game code module generates a group game mode for user engagement at a user interface, the group game mode providing user selectable game objects on an initial game board on the display. The game code module is configured to receive from a server remote user game data generated by other user devices of users engaged in the group game mode. The display displays a progress indicator which indicates cumulative progress of the user and other users, using the game data generated by the user device and the remote user game data.


