Game Mode Switching via Dedicated Control Object

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing game systems lack a simple operation method for switching between manual and automatic modes, requiring complex convex operations, which is inconvenient for frequent mode changes, especially with the transition from console gaming to mobile gaming where shorter play sessions are common.

Innovation Solution

A game system and program that allows switching between manual and automatic modes using a single control object on a touch screen, where the same operation (e.g., tap, double tap, hold) can switch between modes, with the control object displayed at the same position in both modes, enabling easy and consistent mode switching.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional menu-based mode switching is used, then mode switching functionality is achieved, but operational complexity increases and ease of operation deteriorates

Engineering Contradiction:
Improvemode switching operationVSAvoidcontrol operations
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent extracts the mode switching function from the complex menu system and implements it through a dedicated mode switching object that can be directly operated on the game screen. This separates the mode switching functionality from the general menu navigation, allowing players to switch modes with a single tap on the mode switching object rather than navigating through multiple menu layers with direction keys and confirmation buttons.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The mode switching object serves as an intermediary element between the player and the mode switching function. Instead of directly accessing mode settings through menu systems, players interact with this visual indicator object on the game screen, which mediates the mode switching operation by responding to taps and transitioning between manual and automatic modes.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If frequent mode switching is required for mobile gaming, then adaptability to mobile play patterns is improved, but operational simplicity must be maintained

Engineering Contradiction:
Improvemobile gaming adaptabilityVSAvoidmode switching operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The mode switching object is pre-positioned and continuously displayed on the game screen, allowing players to switch modes at any time without needing to search for menu options or navigate through interfaces. This preliminary setup of the control element enables immediate mode switching when players need to transition between manual and automatic modes during mobile play sessions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The mode switching object serves as a universal control element that handles both manual-to-automatic and automatic-to-manual mode transitions through the same interaction mechanism (tapping). This multi-functional design allows the same object and operation to handle bidirectional mode switching, simplifying the interface for mobile players who frequently need to change modes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8926430B1Game system, game program, and method for providing game switchable between manual mode and automatic mode
Publication Date: 2015.01.06 DENA CO LTD
  • US8926430B1 patent drawing
  • US8926430B1 patent drawing
  • US8926430B1 patent drawing

AI summary

A game system according to an embodiment of the present invention provides a game, the game system comprising one or more processors to execute a game program, wherein a plurality of player units battle with a plurality of non-player units in either manual mode or automatic mode. The manual mode and automatic mode can be selected in accordance with first and second operations on a control object. In manual mode, a battle process is performed in accordance with a third operation on the control object.