Game Mode Switching with Rendering Interpolation
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Solution Overview
Problem
Current methods for changing rendering settings in applications are either time-consuming and user-unfriendly, requiring manual navigation through menus, or have quirks like Dynamic Resolution Scaling that lead to suboptimal user experiences, such as low resolution during paused screens despite high frame rates.
Innovation Solution
A system allowing quick switching between quality modes using a dedicated control, with interpolation between rendering settings to minimize perceptible changes, enabling users to prioritize either image quality or processing speed based on application needs, and automatic mode switching based on frame delta analysis.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If manual navigation through settings menus is used to change rendering settings, then rendering quality can be adjusted, but the operation becomes time-consuming and user-unfriendly
Solution Approach 1:
The patent segments rendering settings into discrete quality modes (e.g., low, medium, high, ultra) that can be switched instantly via a dedicated control. This segmentation allows users to access different rendering quality levels without navigating through complex menus, resolving the contradiction between rendering quality adjustment and operation time.
Solution Approach 2:
The patent introduces a dedicated quality mode control as an intermediary device that directly switches between pre-configured rendering settings. This intermediary eliminates the need for manual menu navigation while maintaining the ability to adjust rendering quality, thus resolving the contradiction between ease of operation and rendering quality control.
2Productivity
If Dynamic Resolution Scaling is used to automatically change resolution, then rendering performance improves, but user experience deteriorates due to quirks like low resolution during paused screens
Solution Approach 1:
The patent enables the rendering system to automatically adjust quality modes based on real-time application conditions (such as frame delta analysis) without requiring user intervention. This self-service approach maintains consistent user experience by adapting rendering quality to actual application needs, avoiding the quirks of DRS where resolution changes occur at inappropriate times.
Solution Approach 2:
The patent implements dynamic quality mode switching that responds to real-time application conditions such as frame deltas, pause states, and performance metrics. This dynamic adaptation ensures that rendering quality adjustments are context-appropriate, maintaining reliable user experience while optimizing rendering performance based on actual application demands.
3Manufacturing precision
If process-intensive rendering settings are used to generate detailed image frames, then image quality improves, but application operation speed decreases causing errors and hang-ups
Solution Approach 1:
The patent changes rendering parameters by switching between pre-configured quality modes that have different sets of rendering settings. This allows the system to adjust image quality and operation speed by selecting appropriate parameter combinations, resolving the contradiction between detailed image frames and application operation speed.
Solution Approach 2:
The patent implements dynamic switching between different rendering parameter sets based on application conditions. When application operation speed is critical, less intensive rendering parameters are selected; when image quality is prioritized, more intensive parameters are applied. This dynamic parameter adjustment resolves the contradiction between image quality and operation speed.
Data Source
AI summary
A device, system, and computer program product for quickly manually switching between quality modes for an application. The device includes an application controller and an application renderer. The application controller includes a dedicated control configured to provide a signal to switch from a first quality mode to a second quality mode. The application renderer is configured to render the application in the first quality mode and switch to rendering in the second quality mode when the signal from the dedicated button of the controller is received and the renderer is configured to interpolate between rendering settings values of the first quality mode and rendering settings values of the second quality mode over a period of time before arriving at the rendering settings of the second quality mode. Interpolation between quality modes may include changing to one or more intermediate rendering settings values before reaching the rendering settings values of the second quality mode.


