Game Progress Indicator and Narration Voice Output System

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Solution Overview

Problem

Face-to-face card games using real game media become less appealing when verbal communication is not possible, such as during epidemics, as players miss the interactive experience.

Innovation Solution

A program and information processing method that uses a computer to display game progress indicators, accept player inputs, and output narration voices related to the game progress, allowing players to engage without verbal communication by selecting characters and expressing emotions through voice outputs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players play face-to-face using real game media, then verbal communication and interactive experience are improved, but the ability to play when verbal communication is not possible deteriorates

Engineering Contradiction:
Improveinteractive experienceVSAvoidability to play without verbal communication
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent introduces a sound output unit as an intermediary device that provides narration voice and emotional expression voice to mediate communication between players. This allows players to experience interactive gameplay without needing direct verbal communication, resolving the contradiction by enabling play in environments where verbal communication is restricted.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the mechanical system of direct verbal communication with an electronic sound output system. The information processing device generates and outputs narration voices and emotional expressions electronically, substituting the need for players to verbally communicate with each other while maintaining the interactive experience.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If virtual card games are played using information processing devices, then gameplay automation is improved, but the excitement and engagement of using real game media deteriorates

Engineering Contradiction:
Improvegameplay automationVSAvoidexcitement and engagement
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent merges the advantages of both virtual and real game media by combining real physical game media with an information processing device. The device handles automated calculations and parameter management while the physical media maintains tactile engagement, creating a hybrid system that achieves both automation and excitement.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The information processing device acts as an intermediary that bridges real game media and virtual assistance. It reads information from physical game media, performs automated calculations, and outputs results through sound and display, allowing players to enjoy the tactile experience of real media while benefiting from automated gameplay assistance.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If real game media is used without assistance, then tactile engagement is improved, but the burden of managing game parameters increases

Engineering Contradiction:
Improvetactile engagementVSAvoidburden of managing game parameters
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The information processing device provides self-service by automatically reading information from real game media, calculating game parameters, and managing game state. This relieves players of the burden of manual parameter management while maintaining tactile engagement with physical media, as the device handles the complex calculations autonomously.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20250018292A1Program, information processing device, information processing method, and game assisting method
Publication Date: 2025.01.16 CYGAMES INC
  • US20250018292A1 patent drawing
  • US20250018292A1 patent drawing
  • US20250018292A1 patent drawing

AI summary

A method may include setting, on the basis of an input by a player, a type of character among various types of characters as the character linked to the player. The method further includes commanding a display unit to display a progress indicator corresponding to the progress of a game. The method further includes accepting an input, by a player, corresponding to the progress indicator. The method further includes commanding a sound output unit to output narration voice that corresponds to the character set as linked to the player and that is related to the progress of the game.