Game System Integrating NFT Transactions with In-Game Privileges

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Solution Overview

Problem

NFT games lack engagement as they fail to effectively integrate NFT transactions with gameplay, leading to a disconnect between in-game activities and token ownership.

Innovation Solution

A game system and video game processing program that issues non-fungible tokens (NFTs) on a blockchain network, allowing users to acquire and trade them, with in-game privileges granted based on transaction history, enhancing gameplay experience by linking NFT transactions to game progress.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If NFT transactions are implemented in blockchain games, then token ownership and trading functionality are improved, but engagement and integration with gameplay deteriorate

Engineering Contradiction:
ImproveNFT transaction functionalityVSAvoidGameplay engagement
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent merges NFT transaction functionality with gameplay mechanics by implementing a system where NFT acquisition through gameplay directly grants in-game privileges. The server device combines blockchain transaction processing with game state management, creating a unified system where trading and gameplay are integrated rather than separate functions.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system performs preliminary actions by granting in-game privileges automatically when NFT transaction conditions are met. The server device monitors blockchain transactions and pre-configures privilege granting rules, so that when specific NFT transactions occur, the corresponding gameplay benefits are automatically awarded without requiring additional user actions.

Inventive Principle:
Principle #10Preliminary action

2Device complexity

If NFT transactions are decoupled from gameplay, then blockchain integration is simplified, but user interest and motivation deteriorate

Engineering Contradiction:
ImproveBlockchain integration complexityVSAvoidUser motivation
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The patent implements feedback mechanisms where NFT transactions directly influence gameplay outcomes. The server device continuously monitors blockchain transaction data and provides real-time feedback by granting or revoking in-game privileges based on transaction history. This creates a closed-loop system where blockchain actions have immediate, observable effects on gameplay, maintaining user motivation while managing complexity through automated rule-based responses.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If in-game privileges are granted based on NFT transaction history, then association between trading and gameplay is improved, but system complexity increases

Engineering Contradiction:
ImproveTransaction-gameplay associationVSAvoidPrivilege granting system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the privilege granting system into distinct modular components: the server device handles blockchain transaction monitoring and privilege rule management, while the terminal device handles gameplay execution and display. This segmentation allows complex transaction-history-based privilege logic to be implemented on the server without overwhelming the client-side gameplay system, distributing complexity across multiple independent modules.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20240198239A1Game system and non-transitory computer-readable medium including video game processing program
Publication Date: 2024.06.20 SQUARE ENIX HLDG CO LTD
  • US20240198239A1 patent drawing
  • US20240198239A1 patent drawing
  • US20240198239A1 patent drawing

AI summary

A game system includes a game terminal device that executes a video game including one or more contents used in the game, and a server device that is connected to the game terminal device via a communication network and controls progress of the video game. The game system includes an issuer for issuing a non-fungible token (NFT) corresponding to the content in a blockchain network, with a user who is an acquirer of the content as an owner, an acquirer for acquiring transaction information of secondary distribution for each NFT corresponding to the content in the blockchain network, and a granter for granting an in-game privilege to a user of the video game in a case where a granting condition related to the transaction information is satisfied.